art3mis Posted November 26 Share Posted November 26 Trying to reproduce this noise pattern from the MPM Advanced Avalanch example (left part of image circled in green) I think the issue might simple be one of scale. This is the vexpression @Cd = abs(float(snoise((@P*0.02+snoise(@P*0.02,5,0.5,1)),5,0.5,1))); What parameter should I be changing to get it working at a smaller scale for my head mesh? Quote Link to comment Share on other sites More sharing options...
fencer Posted November 26 Share Posted November 26 (edited) Always good to check VEX cookbook https://www.sidefx.com/docs/houdini/vex/functions/snoise.html pos is @P*0.02 *you have two noises, second influences on first pos What you can do to play is ...snoise(((@P*0.02*ch("scaleA") +snoise(@P*0.02*ch("scaleB")... Edited November 26 by fencer Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 26 Author Share Posted November 26 Thanks! Quote Link to comment Share on other sites More sharing options...
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