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Vexpression help


art3mis

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Trying to reproduce this noise pattern from the MPM Advanced Avalanch example (left part of image circled in green)

I think the issue might simple be one of scale. This is the vexpression
@Cd = abs(float(snoise((@P*0.02+snoise(@P*0.02,5,0.5,1)),5,0.5,1)));

 

What parameter should I be changing to get it working at a smaller scale for my head mesh?

vexpression.JPG

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Always good to check VEX cookbook https://www.sidefx.com/docs/houdini/vex/functions/snoise.html

pos is @P*0.02

*you have two noises, second influences on first pos

What you can do to play is  ...snoise(((@P*0.02*ch("scaleA") +snoise(@P*0.02*ch("scaleB")...

Edited by fencer
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