betty Posted July 12, 2002 Share Posted July 12, 2002 Hi all, here is a model which i have a fair outline for. This time i plan on going into detail. The bad news is i actually now have some other work to get stuck into for about two weeks so i have to leave it for a while. So any comments, critiques would be very much valued as i can step back for a while let it all sink in and go again and when i'm done with this new stuff. btw, still have to do the ears, neck and i may as well give hair a try. Betty ps, and yeah this is the thing that was giving me hell with that edge loop post fusing....(yet to fix it) Quote Link to comment Share on other sites More sharing options...
Jason Posted July 12, 2002 Share Posted July 12, 2002 Ha ha! Thats a pretty cool expression! What are you planning to do with the hair? Big and spiky? Quote Link to comment Share on other sites More sharing options...
betty Posted July 12, 2002 Author Share Posted July 12, 2002 big'n'spiky?...........hmmm, don't know - but it will be fun. I've never done hair in Houdini but have seen some tools which give me ideas. Looking forward to experiment. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 12, 2002 Share Posted July 12, 2002 Hey, great start betty. For some reason it reminds me of the actor that played the T1000 in Terminator2. Very nice. Quote Link to comment Share on other sites More sharing options...
Jason Posted July 12, 2002 Share Posted July 12, 2002 Yeah, too true! Well spotted, Da Juice. Quote Link to comment Share on other sites More sharing options...
betty Posted July 26, 2002 Author Share Posted July 26, 2002 Finally got back to this thing. But only in time to add ears and teeth as the end of week has arrived and i'm gone. Also tried wrinkles which i've never tried before - mmmm, bit iffy... The other thing i had a real rush at was hair but couldn't get it going....I recall doing it in v4.1......anyway no time for now - there's always next week, must run.... Betty Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 26, 2002 Share Posted July 26, 2002 Woohoo! Good going! I've had a major hard time with the ear when I attempted it. Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 26, 2002 Share Posted July 26, 2002 Whoa! It's coming along really nice. I like it! Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 26, 2002 Share Posted July 26, 2002 That is wicked! Looks great, kinda creepy actually. Quote Link to comment Share on other sites More sharing options...
betty Posted July 30, 2002 Author Share Posted July 30, 2002 no go for a hair render,... oh well here it is as it stands so far ( the rest of it wasn't ready anwyay )...some magnet on the front of the head sort of took the ears away....anyway it's all playing, experimenting...like a sketch book Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 30, 2002 Share Posted July 30, 2002 It looks great! The expression makes me wonder what he saw. Maybe he saw Marc's fearsome Horseguy! :P Quote Link to comment Share on other sites More sharing options...
Jason Posted July 30, 2002 Share Posted July 30, 2002 The hairstyle is cool! betty, when you render hair, mantra looks on the geometry for a geometry attribute called "width" to define the width of the hair. (if you didn't know, mantra renders hair just like renderman - it renders a ribbon that always faces camera.) so add an AttribCreate SOP, call the attribute "width", make it type float and in the value field, put a small number like 0.05. try that, maybe.. let's hope it works. also, if not, try to convert your haiir splines with a Convert SOP to Bezier. j. ps. if the attribute is missing, mantra will use a default value. pps. you can manually orient the ribbon if you dont want them to face the camera (but i'm sure you do!) using a custom "orient" vector attribute, just FYI. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 30, 2002 Share Posted July 30, 2002 Damn, that guy looks creepier and creepier with every update. Good stuff! I wanna see what the hair looks like rendered. Quote Link to comment Share on other sites More sharing options...
betty Posted July 31, 2002 Author Share Posted July 31, 2002 Jason i must say i really don't know mantra very well at all ( and that's an understatement ) so tbis isn't the first issue which has left me confused, left confused because i feel as if i've got everything down right. I did add an attribcreateSOP with "width" in the 'name' parameter and it was a float. I mentioned this in the effects post, when i render with 'view mantra' it will render out correctly - but only when the hair alone is in view. When i include the head, mantra will die when it gets to point just before the hair is visible in mplay. ie, starts rendering from the centre as usual, all is going fine, the face begins to appear, but when we get up to the hair.....it dies on me just before the hair should come into view??!?!! btw, my hair was a poly so i had it converted to a nurbs curve originally, i just tried converting to a bezier but it made no difference. The same things occured as mentioned above......mmmm...confusing Anyway, i'll play with it for a little longer and put it aside if it doesn't work...i got this other idea for a model so i think i will start on that.. thanks again betty Quote Link to comment Share on other sites More sharing options...
sirogi Posted July 31, 2002 Share Posted July 31, 2002 hmmm...I really shouldn't ask....do you mind posting the file? no guarantees here...just curious Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 31, 2002 Share Posted July 31, 2002 Do you mind telling us which version are you using? Also, did you set 'width' in the Local Variable parameter of the AttribCreate SOP? Alternatively, you can attach a hip file with just the hair setup. We can help you to take a look at it, like sirogi said. Quote Link to comment Share on other sites More sharing options...
Jason Posted July 31, 2002 Share Posted July 31, 2002 And you may find that 5.5 will fix a lot of mantra crashes too. Quote Link to comment Share on other sites More sharing options...
MG Posted July 31, 2002 Share Posted July 31, 2002 That is one very nice head there Betty! I wish I was as good as you are... (Maybe I should post mine aswell soon.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.