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Pop particles travel and stop at raching the goal Id


gangland

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Hello guys. I need to create text formed by particles floating in scene.

To create this, I have created font sop, typed any text, scattered points into this text and set a unique id for each point. This has to be the final position in the  pop particles emitter.

In dop I wrangle a unique random id number ranging from zero to the maximum number points corresponding to goal, this is the "address location"

The point is, how to move this particles to the goal?? and when they reach the location should stop, not being  flickering around or going back and forth. My first shot was using pop attract but when the particles somehow reach the goal it bounces back endlessly, Im not sure if the pop attract it is a good apporach. please help me.

image.thumb.png.13c424083a7ea1b085ab9000c83e9694.png

pop_target_v00.hiplc

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