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Animate points in 2d space, then return reapply to original position


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Multiple ways to do this you could use the minpos, nearpoint, etc functions or use the ray sop for a non-code option.

You could also use the UV of the mesh (in other words you unwrapped the UVs, but in 3d space) do the scatter or whatever then bring back using the xyzdist function to find the closest prim, and the uv position within that prim.

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