Ultraman Posted September 25 Share Posted September 25 Hello everyone I have a question about collisions in FLIP. I’m trying to add a simple model into the collision over time (dynamically), but when I create the collision field with a SOP Solver, it doesn’t seem to react inside the simulation. ;( Any help would be greatly appreciated in advance! Thanks! Collision - Runtime.hip Quote Link to comment Share on other sites More sharing options...
haggi Posted September 26 Share Posted September 26 I'm confused, why don't you simply use a static object as collider? Makes life very much easier. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted September 26 Author Share Posted September 26 @haggi - lol , yes right – but at the same time I want some of my particles to become collisions afterward - it seems like it could be a really interesting way. Quote Link to comment Share on other sites More sharing options...
Atom Posted September 26 Share Posted September 26 Try setting your Default Operation on the SOP Solver to "Set Always." You have animation inside. Set Initial will only run once. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted September 27 Author Share Posted September 27 8 hours ago, Atom said: Try setting your Default Operation on the SOP Solver to "Set Always." You have animation inside. Set Initial will only run once. Thanks atom , Yeah i know , but i haven't get any collision react . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.