Scanner Posted February 20, 2003 Share Posted February 20, 2003 I apply particles and render in the texture generator shader. How can I get the smoke to appear in the same place as the particles? A picture of the problem is attached. Help! And thanks... Quote Link to comment Share on other sites More sharing options...
plan9 Posted February 20, 2003 Share Posted February 20, 2003 assuming you are using i3D(??) ....... make sure you dont have any transforms on the atmoshpere object, if you have multiple pop networks make sure you are viewing the correct one.. if this doesnt work, get a sledgehammer and break something Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 21, 2003 Share Posted February 21, 2003 the best way to learn to do really good looking smoke is go to side effects website and down load there two file about making contrails it takes about 6 hours to do both tutorials but at the end you will be gob smacked at the results. cheers bren. Quote Link to comment Share on other sites More sharing options...
edward Posted February 21, 2003 Share Posted February 21, 2003 There's also a volumetric video tutorial here as well: http://www.vislab.usyd.edu.au/sidefx/houdi...ects/index.html Quote Link to comment Share on other sites More sharing options...
plan9 Posted February 21, 2003 Share Posted February 21, 2003 the contrail tutorial will is deffinately a thorough tutorial Quote Link to comment Share on other sites More sharing options...
Scanner Posted February 26, 2003 Author Share Posted February 26, 2003 Captain Peon, The problem was indeed a transformation on the object level -- instead of in SOPS. Thanks All. Quote Link to comment Share on other sites More sharing options...
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