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A Camel With A Cart


ofer

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This is still work in progress. I hope to add fur once the tutorials are out. Ill try to rig, also.

Most modeling done in modo, the rest in houdini. Ropes and grains in houdini. I used houdini for UVing and rendering. I tried to add some shaders, but it looked very artificial,

Im not really good with shaders and lights, but Ill practice.

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Thanks. I just "discovered" the shading quality property. When set to 2 I finally get much better displacements and all the fine skin details I painted in ZBrush are now visible.

I also added displacement and texture for the tires and wheel plates. Ill post an update soon.

Modo is very good. It has several advantages over Houdini (unfortunately):

1. It has very good "loop slice" and "edge slide" tools.

2. It has very good viewport rendering engine.

3. It is faster.

4. Selection is quicker and easier.

The disadvantage is complete lack of proceduralism.

I think if you add these tools to Houdini, it becomes a very good modeling package.

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great work!!!

i hope to see this rigged and textured, good luck

just one remark though check camel's knees again from the render they seem a little hyperextended and it might give

you trouble later on

it would be a shame to get stuck with such a beautiful start!

could you post side and 3/4 view wireframes of a camel to see topology

regards

z

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Thanks again.

I've got the body rigged. It is my first rig, so it is really not perfect. I still need to tweak it and connect the accessories and ropes to the body rig.

Zoki, what do you mean by hyperextended? Too big?

Here are two more renders. I started adding textures. The resolution is smaller, because the shading quality is higher, and mantra crashes with higher resolutions.

Thats too bad, because with low resolution the higher shading quality is less visible. Ill try to solve it somehow.

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200px-Camel_seitlich_trabend.jpg

Thanks again.

I've got the body rigged. It is my first rig, so it is really not perfect. I still need to tweak it and connect the accessories and ropes to the body rig.

Zoki, what do you mean by hyperextended? Too big?

Here are two more renders. I started adding textures. The resolution is smaller, because the shading quality is higher, and mantra crashes with higher resolutions.

Thats too bad, because with low resolution the higher shading quality is less visible. Ill try to solve it somehow.

Coming along great! Great work my friend but watch the anatomy .

Edited by jatero
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Thanks everyone!

Rafal123, of course Ill add some dynamics. Im still working on it.

Zoki, I think I see what you mean, my front legs are bent a little bit out in their rest position. It is actually based on this ref picture, where it also looks a little bit bent.

But I your picture it looks a bit different, and in other pictures also. Ill fix it. Thanks for this hi-res photo, it is really good.

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OK, I've got it rigged. I like it, its coming along quite nice.

I'm still waiting for the fur tutorials. I guess fur and hair is very important for this character.

I also want to add some grass, and Im still working on the textures.

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yea its coming along nicely, but pose the animal in a more dramatic running situation with the neck a bit more down. i can wait to see hair on your camel.

what about some dirt on the street. like sand and as you mentioned grass.

i would also varify the bricks, which give it a more urban look.

what do you plan as background?

good work so far.

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