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Push apart overlapping curves


arcus

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Hi, I was wondering If there is a reliable way of pushing curves apart from each other in 3d Space so they are not overlapping/intersecting but on top of each other. 

I have some branching curves and sweep them afterwards but there are all intersecting. I tried some stuff in vex to offset the position with the pscale attribute but didn't get a good result so far.
If anyone has an idea pls let me know!

The first image is my current state. The other two are references from an effect i am trying to recreate. There you can see the difference between overlapping and stacking. 

Thank you!

Screenshot 2025-11-18 185742.png

Screenshot 2025-11-18 190121.png

Screenshot 2025-11-18 190134.png

NewSystem_08.hipnc

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