Marc Posted February 20, 2008 Share Posted February 20, 2008 ok this is amazing. I haven't played it yet, but the demo video is insane. I can imagine fiddling with this for hours... http://www.acc.umu.se/~emilk/downloads.html Demo video: Quote Link to comment Share on other sites More sharing options...
digitallysane Posted February 20, 2008 Share Posted February 20, 2008 Wonderful... It's interesting to note that it uses the GPU to accelerate the sims. Dragos Quote Link to comment Share on other sites More sharing options...
andrewlowell Posted February 20, 2008 Share Posted February 20, 2008 (edited) Wow, hey ... wouldn't it be great if you could do 2D dynamics in COPs??!! For maybe a COP solver in DOPs Edited February 20, 2008 by andrewlowell Quote Link to comment Share on other sites More sharing options...
sibarrick Posted February 21, 2008 Share Posted February 21, 2008 Very cool, and looks so stable, excellent link, thanks Marc. Quote Link to comment Share on other sites More sharing options...
symek Posted February 21, 2008 Share Posted February 21, 2008 Send this link to SESI, please! :dots: Quote Link to comment Share on other sites More sharing options...
MADjestic Posted February 21, 2008 Share Posted February 21, 2008 Send this link to SESI, please! :dots: Just screen capture it and use some post in COPs :-P Quote Link to comment Share on other sites More sharing options...
Jason Posted February 21, 2008 Share Posted February 21, 2008 Oddly enough, for the first time in Production that I know of, we're using a 2D RBD system at R+H for an important effect (in in-house software though). Using 2D fluid solvers can be really useful and fast, especially if they're simulated on a regular geometry grid which can defomed to any shape - in a kind of 2.5D way - and you can do a bit of that by taking a 2D slice of the 3D fluid solvers... but doing this setup in DOPs is actually a little more complicated than it needs to be. Think about fluid running down the surface of a sphere, getting the appropriate gravity at each cell based on the orientation of the normal at that quad - and so on. Can be quite fun and efficient:) 2D RBD - is anything is that fast, we'd find lots of places to use it, I'm sure - but non really come to mind right now. Any ideas out there? The 2D SPH particles looked interesting too. Quote Link to comment Share on other sites More sharing options...
Darric Posted February 25, 2008 Share Posted February 25, 2008 Just discovered this, and it blows my mind. I'm impressed with how fluid and easy to use the whole interface is. Really incredible. Quote Link to comment Share on other sites More sharing options...
mark Posted February 26, 2008 Share Posted February 26, 2008 i remember a video of an MIT whiteboard that did this same thing.. this is just as good - thanks for the link Quote Link to comment Share on other sites More sharing options...
Darric Posted February 27, 2008 Share Posted February 27, 2008 I remember that video, and as best as I can tell this is even more advanced than that demonstration. Quote Link to comment Share on other sites More sharing options...
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