kiryha Posted Thursday at 10:21 PM Share Posted Thursday at 10:21 PM (edited) I have a noise texture and triplanar projection. That setup gives a lot of artifacts. How can I get rid of them? cop_snippets_006.hipnc Edited Thursday at 10:41 PM by kiryha Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 22 hours ago Share Posted 22 hours ago (edited) Your triplanar blending ramps to agressive. Also you can check kma_hextiled_triplanar to recreate it logic in cops And this artifacts coming from normal map you created Edited 22 hours ago by tamagochy Quote Link to comment Share on other sites More sharing options...
kiryha Posted 12 hours ago Author Share Posted 12 hours ago What is the latest setup for triplanar projection? I tried with COPs Bake Geometry Textures (first screen) and in the Material X subnet (without cops, second screen), both look... off. @tamagochy How to make blending ramps less aggressive? How to fix the normal map to avoid artifacts? Quote Link to comment Share on other sites More sharing options...
kiryha Posted 12 hours ago Author Share Posted 12 hours ago Also... If I change the COPs resolution to something else, I get an error. I feel like any change made to COP container breaks render... Quote Link to comment Share on other sites More sharing options...
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