kiryha Posted March 26 Share Posted March 26 (edited) I have a noise texture and triplanar projection. That setup gives a lot of artifacts. How can I get rid of them? cop_snippets_006.hipnc Edited March 26 by kiryha Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 27 Share Posted March 27 (edited) Your triplanar blending ramps to agressive. Also you can check kma_hextiled_triplanar to recreate it logic in cops And this artifacts coming from normal map you created Edited March 27 by tamagochy Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 28 Author Share Posted March 28 What is the latest setup for triplanar projection? I tried with COPs Bake Geometry Textures (first screen) and in the Material X subnet (without cops, second screen), both look... off. @tamagochy How to make blending ramps less aggressive? How to fix the normal map to avoid artifacts? Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 28 Author Share Posted March 28 Also... If I change the COPs resolution to something else, I get an error. I feel like any change made to COP container breaks render... Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 30 Share Posted March 30 This is looks ok cop_snippets_006_fix.hipnc On 3/27/2026 at 8:15 PM, kiryha said: Also... If I change the COPs resolution to something else, I get an error. I feel like any change made to COP container breaks render... What houdini build and GPU? COPs whant a lot of vram to work correct 10 GB or more Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 31 Author Share Posted March 31 21.0.631 A100 (6GB) Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 31 Share Posted March 31 6 Gb not enough, you probably shoud stack with 1024x1024 COPs res to work 1 Quote Link to comment Share on other sites More sharing options...
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