kiryha Posted Thursday at 10:21 PM Share Posted Thursday at 10:21 PM (edited) I have a noise texture and triplanar projection. That setup gives a lot of artifacts. How can I get rid of them? cop_snippets_006.hipnc Edited Thursday at 10:41 PM by kiryha Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Friday at 05:16 PM Share Posted Friday at 05:16 PM (edited) Your triplanar blending ramps to agressive. Also you can check kma_hextiled_triplanar to recreate it logic in cops And this artifacts coming from normal map you created Edited Friday at 05:18 PM by tamagochy Quote Link to comment Share on other sites More sharing options...
kiryha Posted Saturday at 02:57 AM Author Share Posted Saturday at 02:57 AM What is the latest setup for triplanar projection? I tried with COPs Bake Geometry Textures (first screen) and in the Material X subnet (without cops, second screen), both look... off. @tamagochy How to make blending ramps less aggressive? How to fix the normal map to avoid artifacts? Quote Link to comment Share on other sites More sharing options...
kiryha Posted Saturday at 03:15 AM Author Share Posted Saturday at 03:15 AM Also... If I change the COPs resolution to something else, I get an error. I feel like any change made to COP container breaks render... Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 2 hours ago Share Posted 2 hours ago This is looks ok cop_snippets_006_fix.hipnc On 3/27/2026 at 8:15 PM, kiryha said: Also... If I change the COPs resolution to something else, I get an error. I feel like any change made to COP container breaks render... What houdini build and GPU? COPs whant a lot of vram to work correct 10 GB or more Quote Link to comment Share on other sites More sharing options...
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