kiryha Posted March 29 Share Posted March 29 Hello guys, Is there a way to get COPs fractalnoise3d values on my geometry in MaterialX subnetwork? Like in Maya, when you can create 3d texture with place3dTexture node. So I can put texture on object without UVs and projections. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 31 Share Posted March 31 (edited) You can use rest position on geometry as UV for noise Edited March 31 by tamagochy Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 31 Author Share Posted March 31 Can you please explain more? I can create a Rest Position node for my geometry that will add the "rest" attribute. How to tell fractalnose3d to use it? In the Material X network or in COPS? How? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.