kiryha Posted Sunday at 04:30 PM Share Posted Sunday at 04:30 PM Hello guys, Is there a way to get COPs fractalnoise3d values on my geometry in MaterialX subnetwork? Like in Maya, when you can create 3d texture with place3dTexture node. So I can put texture on object without UVs and projections. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 3 hours ago Share Posted 3 hours ago (edited) You can use rest position on geometry as UV for noise Edited 3 hours ago by tamagochy Quote Link to comment Share on other sites More sharing options...
kiryha Posted 3 hours ago Author Share Posted 3 hours ago Can you please explain more? I can create a Rest Position node for my geometry that will add the "rest" attribute. How to tell fractalnose3d to use it? In the Material X network or in COPS? How? Quote Link to comment Share on other sites More sharing options...
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