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Slow animation playback


7Losses

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I am doing a simple animation of a bouncing ball but when I go to playback it seems to run very slowly.

I've noticed that it is only chugging when the channel editor is open, when it is closed and I only have scene view up (and the ball de-selected) it runs smoothly

My settings are to "maintain realtime playback" I changed to "play every frame" but get the same result.

Any ideas on a solution?

Cheers.

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While there may be another solution... I just don't play animations with the channel editor open. Luckily for me I hardly ever keyframe things, so it doesn't bother me that much. Although if you're using it a lot then I can imagine it getting pretty annoying.

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I was planning to test a character pipeline in Houdini soon... and I didn't test this yet. Unless you control the character procedurally, you will need the channel editor open while animating.

While there may be another solution... I just don't play animations with the channel editor open. Luckily for me I hardly ever keyframe things, so it doesn't bother me that much. Although if you're using it a lot then I can imagine it getting pretty annoying.
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oh yeah, I'm fully aware of that fact. In my experience the channel editor definitely slows down playback, so I'm just glad what I do doesn't require it to be open all the time. Someone who's done character work should chime in here, perhaps there are ways and means to speed things up a little that I'm not aware of.

M

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Excellent! That works perfectly thanks! Will make animating enjoyable rather than a chore.

Funny, I was looking the the "Pause key" on the animation bar took me a few seconds of thinking the realise it was the pause key on the keyboard :)

For others that are wondering the toggle button is at the bottom right hand corner of the UI.

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