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Animated Object to DOP


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A new question; Is that any way to arrange animated static objects mass? there is no parameters for mass in static objects, i guess its calculating from objects scale + point velocity but i need to give some specific values so is that possible?

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one thing to note from your file, is that I noticed your OBJ Path is pointing to the transform SOP? I don't think it works this way. It needs to point something on the /OBJ level. For example, animate a null, and then point the static object sop's OBJ Path at the null. If your geometry is not deforming, you do not want to check the "Deforming Geometry" toggle. It causes the SDF to be regenerated every frame. Which, if it's not deforming, will cause a lot of issues later on.

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