Lukich Posted April 17, 2008 Share Posted April 17, 2008 Is it possible to view those things without rendering the scene? Quote Link to comment Share on other sites More sharing options...
Dhiren Shah Posted April 17, 2008 Share Posted April 17, 2008 Hey Lukich. There is an option called render region and left hand side of the viewport at the bottom. U can basically render the selected region in the viewport itself. Is this what you are looking for? Quote Link to comment Share on other sites More sharing options...
Lukich Posted April 17, 2008 Author Share Posted April 17, 2008 No, that's rendering. I know maya can do it with depth map shadow. I was wondering if houdini can. Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 17, 2008 Share Posted April 17, 2008 You can always view textures in the viewport but not shadows. Cheers! steven Quote Link to comment Share on other sites More sharing options...
Lukich Posted April 18, 2008 Author Share Posted April 18, 2008 Can you please remind me what to do to see the textures in the viewport? Right now, even if apply a uv map to the grid and throw a brick texture on it, it acquires a uniformly reddish color. Quote Link to comment Share on other sites More sharing options...
edward Posted April 18, 2008 Share Posted April 18, 2008 If you put down a default grid and then apply the UVQuickShade tool from the shelf, does it work? You're not using a really old H9 build, right? Also, check the viewer display options and ensure that you have textures turned on. Quote Link to comment Share on other sites More sharing options...
Lukich Posted April 24, 2008 Author Share Posted April 24, 2008 I notice that is I use a shader that has an image file in it. it shows perfectly. So i can see the butterfly. But if I'm using one of the materials shipped with Houdini, it doesn't work any more. It might be a build problem, my version is about a month old. I'll upgrade and see what happens. Thanks! Quote Link to comment Share on other sites More sharing options...
edward Posted April 25, 2008 Share Posted April 25, 2008 Which material in particular? The texture map might not be hooked up to the opengl parameters. Quote Link to comment Share on other sites More sharing options...
anim Posted April 25, 2008 Share Posted April 25, 2008 are you using a procedural texture? i am afraid they don't show in the viewport you can see only image textures Quote Link to comment Share on other sites More sharing options...
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