lisa Posted July 11, 2008 Share Posted July 11, 2008 If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini? Quote Link to comment Share on other sites More sharing options...
Allegro Posted July 11, 2008 Share Posted July 11, 2008 If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini? apply a black constant material? Quote Link to comment Share on other sites More sharing options...
King Kirby Posted July 11, 2008 Share Posted July 11, 2008 If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini? After rendering (any material that is not transparent) and in COPs: Put Black inside Alpha channel; or copy Alpha to RGB channels; etc. Quote Link to comment Share on other sites More sharing options...
edward Posted July 12, 2008 Share Posted July 12, 2008 If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini? Put down an Ambient Light, turn off it's display flag. If you want, you make it even darker by changing its light color to fully 0,0,0. Quote Link to comment Share on other sites More sharing options...
Nico D. Posted July 15, 2008 Share Posted July 15, 2008 Put down an Ambient Light, turn off it's display flag. If you want, you make it even darker by changing its light color to fully 0,0,0. Are you looking for a toon shader or just a constant shader ? Quote Link to comment Share on other sites More sharing options...
lisa Posted July 17, 2008 Author Share Posted July 17, 2008 Are you looking for a toon shader or just a constant shader ? It would be constant if it were a shader, but I was looking for a way to do it without changing shaders. I only want to do a quick test to see if my poses read well before continuing on. I'm sure there are multiple ways of achieving this so was just looking for the quick and dirtiest method I could find. Quote Link to comment Share on other sites More sharing options...
edward Posted July 17, 2008 Share Posted July 17, 2008 Ambient Light, I tell you ... Quote Link to comment Share on other sites More sharing options...
old school Posted July 17, 2008 Share Posted July 17, 2008 Easiest way to get black objects in the viewport is to simply add zero length normals. No shaders, nadda. Just zero'ed point normals with a Point SOP. Hahaha! A common mistake turns out to be useful... -jeff P.S.: Don't forget to bypass this Point SOP as it really will screw with any existing point normals and your renders will have black objects as well. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted July 17, 2008 Share Posted July 17, 2008 You could always stick your ambient light setting or constant shader into a take then you can easilt toggle it on and off by switching takes. Quote Link to comment Share on other sites More sharing options...
lisa Posted July 18, 2008 Author Share Posted July 18, 2008 Ambient Light, I tell you ... Thanks Edward. I wasn't ignoring your suggestion, just in collection mode to figure out what works best for my workflow. Quote Link to comment Share on other sites More sharing options...
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