Aearon Posted September 16, 2008 Share Posted September 16, 2008 I've been working on a little project for the last 2-3 weeks using houdini. just check the last two posts on www.aearon.de It's a bunch of ships getting 'ejected' from a mothership and landing on a desert terrain. i used some of my own crowd tools for the simulation. Quote Link to comment Share on other sites More sharing options...
cellchuk Posted September 16, 2008 Share Posted September 16, 2008 nice one :thumbsup: Quote Link to comment Share on other sites More sharing options...
dan_j Posted September 16, 2008 Share Posted September 16, 2008 Thats sweet, Aearon. I'd be interested to know how you did the trails for the ships, they have a real nice organic motion and shape Quote Link to comment Share on other sites More sharing options...
michael Posted September 16, 2008 Share Posted September 16, 2008 very cool... I was just wondering the other day what you were up to Quote Link to comment Share on other sites More sharing options...
terze Posted September 16, 2008 Share Posted September 16, 2008 cool, how did you do the trails? Quote Link to comment Share on other sites More sharing options...
mike Posted September 17, 2008 Share Posted September 17, 2008 looks very nice! maybe you should add some more detail to the landscape. Quote Link to comment Share on other sites More sharing options...
Aearon Posted September 17, 2008 Author Share Posted September 17, 2008 Hey guys, thanks for the comments. The trails are very simple. 1. birth a particle trail 2. add a curve to each trail 3. sweep a circle along the curve 4. add position noise, velocity vectors with noise, transparency ramp More details in the landscape are coming Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted September 17, 2008 Share Posted September 17, 2008 wow, I like it!! very cool! Do you use copy stamp or point instance? Quote Link to comment Share on other sites More sharing options...
Netvudu Posted September 17, 2008 Share Posted September 17, 2008 (edited) Good job!. I like the animated look of the trails too. Edited September 17, 2008 by Netvudu Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 17, 2008 Share Posted September 17, 2008 Cool stuff. I like the spaceship cam! Cheers! steven Quote Link to comment Share on other sites More sharing options...
Aearon Posted October 30, 2008 Author Share Posted October 30, 2008 (edited) hey guys i got back to working on this project quite a bit, so i have a big update! the exaggerated orchestral music is from kingdom of heaven everything except the ship model & animation is done in houdini, rendering using mantra, compositing also houdini. one of my main goals with this to learn some useful rendering techniques with mantra, especially to optimize speed. for this project that mostly means baking stuff and faking ambient occlusion/gi look in many different ways. total render time for those frames is 5 minutes at 1920x816, on a quadcore with 4 gigs of ram. the last part (where it just stops/goes black) is still not finished. i'd be really grateful for any tips on just how to improve the look in general. i still want to add dust effects on the ground, and also some dusty-cloudy stuff around the camera to give a better impression of speed. invasion_comp08.zip Edited October 30, 2008 by Aearon Quote Link to comment Share on other sites More sharing options...
pclaes Posted October 30, 2008 Share Posted October 30, 2008 Amazing !!! I really like it! Really good sense of speed too. Quite curious about those flocking tools - you wrote any in python or hscript? Quote Link to comment Share on other sites More sharing options...
Netvudu Posted October 30, 2008 Share Posted October 30, 2008 hi kai. Loving the terrain shader. How did you place the vegetation around? Here hoping it ain Quote Link to comment Share on other sites More sharing options...
Aearon Posted October 30, 2008 Author Share Posted October 30, 2008 hey guys, thanks a lot peter: i'll post more info about that flocking stuff at some point. it's pretty much all vex in pops! netvudu: i like that you thought it was plants, but it's just stones sphere's with displacement and a color ramp which i randomly pick colors from. you will see this better once i post a high res version. the distribution is done using varies random methods layered on top of each other: first scattered some points as landing targets for the ships, this is based on terrain features like height and inclination. then scattered 600.000 points for stones, and randomize the size using another ramp which control size distribution (there are many more small stones than big ones) and i only use smaller stones in the landing areas. Quote Link to comment Share on other sites More sharing options...
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