_suz_ Posted November 24, 2008 Share Posted November 24, 2008 (edited) haai clever people! i have insect fur to render... --excuse the current skin - its still really shiny--- as you can see the fur vanishes as u move away from the camera and view the fur head on the front leg's fur is the result i'm looking for look at the reference pic's legs - very thin, but totally there is there a variable "distance from camera" available that i can use to scale the fur thickness...? or is there another way to approach this dillema? thank-you for any input! Edited November 24, 2008 by _suz_ Quote Link to comment Share on other sites More sharing options...
mangi Posted November 24, 2008 Share Posted November 24, 2008 hey this is starting to look pretty good , hope you will get the fur on it. and put it up soon. mangi Quote Link to comment Share on other sites More sharing options...
kumpa Posted November 24, 2008 Share Posted November 24, 2008 try making them brighter and put pixel samples to 8+ Quote Link to comment Share on other sites More sharing options...
neonshaun Posted December 1, 2008 Share Posted December 1, 2008 You mean you want the fur to do something if it directly faces the camera? I had to deal with that a few weeks ago for some stuff... make a vop-sop that pretty much finds the facing ratio of the camera to the normals using dot-product in the guide hair geo. make it so it outputs Cd, then create an attrib based on Cd, and attribcopy that to your skin geo. You can then bring this into your cvex shader to make the fur frizz/bend/whatever based on that attribute. Quote Link to comment Share on other sites More sharing options...
zasid Posted December 3, 2008 Share Posted December 3, 2008 Render an SSS pass too to make it look amazing !! Quote Link to comment Share on other sites More sharing options...
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