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fine fur render


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haai clever people!

i have insect fur to render...

f_finefurm_b5cdab4.jpg

--excuse the current skin - its still really shiny---

as you can see the fur vanishes as u move away from the camera and view the fur head on <_<

the front leg's fur is the result i'm looking for

look at the reference pic's legs - very thin, but totally there

f_antlegsm_b2ce040.jpg

is there a variable "distance from camera" available that i can use to scale the fur thickness...?

or is there another way to approach this dillema?

thank-you for any input!

f_lolm_02a522b.jpg

Edited by _suz_
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You mean you want the fur to do something if it directly faces the camera?

I had to deal with that a few weeks ago for some stuff...

make a vop-sop that pretty much finds the facing ratio of the camera to the normals using dot-product in the guide hair geo.

make it so it outputs Cd, then create an attrib based on Cd, and attribcopy that to your skin geo. You can then bring this into your cvex shader to make the fur frizz/bend/whatever based on that attribute.

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