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look for a good way to model this skirt


musickent

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Make a curve, resample the curve so it's segments are even, sweep the plate onto the curve, append a transform between the plate object and the sweep SOP, and rotate the plate into position. If you are careful about how the plate is aligned to begin with it's a snap.

I didn't put much thought into this file, but I just realized, if you align the original plate in a way that makes sense to start with, and make the handle on the transform SOP persistant, you'll have a handy little animation control so you can jostle the plates with slight rotations while the character walks.

skirt.hipnc

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