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PONG!


Wolfwood

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bah.... 'school marc' he says :D.

Jason's a big pushover when it comes to pong!

... :unsure: .....hopefully anyway.....

Cheers

Marc

P.S. This is really awesome, well done.

P.P.S. I love your new avatar .... :ph34r::ph34r:

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halo wolfwood,

check out your thread on sidefx's beta forum. i did a good bit of testing on the network chop and you should be able to setup a 1v1 over the network. thinking along a little crazier lines, one could even create a multiplayer game using multiple network chops to both transmit and receive data to multiple computers!

can you say 3d pong with 3 or more people playing? :)

will

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@wolfwood: only one word: cool! :D

@will: hahaha - next time people play around the world! Like actor said:

OCTAPONG - but world netcup! Marc have to open a new section with Top100-list and the OCTAPONG Grand Slam results.

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The developers must hate me. :P

Ugh... Network Pong is on hold until I figure out why these Network CHOPs hate me so much. If anyone is bored can you try Will's example on the Sidefx forum,

here.

OOooooooo Octapong.... sounds sexy. =D

While I was eatting lunch I made a little test to see if Asteriods was doable. I got a little user controlled ship flying and firing. :D I just need to work on the collisions. <_<

jim.

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Guest Guest_Mario Marengo

Hey Jim;

Jason pointed me to this thread for a solution to something I brough up at SESI's Beta forum (embedding callback scripts into OTLs).

I just wanted to say...Great Work!! -- ROTFLMAO-Great!!

You're NUTS! (and it takes one to know one :D )

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  • 3 weeks later...

Just for the hell of it I loaded up Pong about an hour ago and tried networking it again with build 6.0.286. And wouldn't you know...it worked. :blink:

As of 10 minutes ago I had a poorly sync'd game of pong played over the network here in the family room. If I get time tomorrow I'll try to figure out a way to sync the games. :D

But for now its time to work on the apprentice challenge. :ph34r:

happy long weekend thing for those of you in canada

jim.

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