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Blowing Building


RonensArt

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Hello Everybody ;) .

So basically what I was trying to achieve with this technique is,

a slow motion effect that blow's away the windows of this live plate building.

Was using POPS and the Primitive node to tear the GEO apart, the particles was imported and driven with DOP's later on.

Using the Sort SOP to set the breaking's order and direction on the building.

attached: Flipbook of the breaking simulation:

http://www.ronensart.com/Blowbuildtest.mov (11M)

--

Ronen Tanchum.

www.RonensArt.com

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Hello Everybody ;) .

So basically what I was trying to achieve with this technique is,

a slow motion effect that blow's away the windows of this live plate building.

Was using POPS and the Primitive node to tear the GEO apart, the particles was imported and driven with DOP's later on.

Using the Sort SOP to set the breaking's order and direction on the building.

attached: Flipbook of the breaking simulation:

http://www.ronensart.com/Blowbuildtest.mov (11M)

--

Ronen Tanchum.

www.RonensArt.com

This is looking good Ronen!

Are you going to break the base structure of the building in DOP ?

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yeah, and then throw in your Storm propietary voxel rendering and specific shaders from DD into the scene :P

Haha guys, well I am not DD.

But I have looked through Day After Tomorrow's effects:P

actually, right now I make the same technique but only on some part of the building, so the other part will sty as it was...

Thanks

-RT

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