bhaveshpandey Posted March 9, 2009 Share Posted March 9, 2009 I tried searching the forum on the above subject but couldn't find a lot.. Could anyone shed more light on how Texture maps can be baked into a geometry (sans materials)? I guess texture baking has its own pros and cons as every other thing does..But currently I'm working on something where texture baking could help me save quite some time. Any suggestions are appreciated. cheers Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 9, 2009 Share Posted March 9, 2009 It used to be an unofficially supported option to use mantra -u plus the path to your geometry (it required vertex uvs to work) I'm just now wondering myself if this is still the official un-official way to do it or whether it is now fully supported. I can't find any obvious options for it in the mantra render parameters. Hopefully someone with more information will happen by, until then try mantra -u and the path to your geometry. Quote Link to comment Share on other sites More sharing options...
symek Posted March 9, 2009 Share Posted March 9, 2009 It used to be an unofficially supported option to use mantra -u plus the path to your geometry (it required vertex uvs to work)I'm just now wondering myself if this is still the official un-official way to do it or whether it is now fully supported. I can't find any obvious options for it in the mantra render parameters. Hopefully someone with more information will happen by, until then try mantra -u and the path to your geometry. vm_uvobject and vm_uvattribute need to added to MantraROP. Not sure if this is official, but it's mentioned in Help Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted March 10, 2009 Author Share Posted March 10, 2009 (edited) I'm kinda pretty lost here I'm gonna try to go through the page in help section..(it has lots of technical words which I'm still unaware of) any quick tips for this though ?? Edited March 10, 2009 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 10, 2009 Share Posted March 10, 2009 vm_uvobject and vm_uvattribute need to added to MantraROP. Not sure if this is official, but it's mentioned in Help Ah the good old help, how did you find it? type "bake texture" into the search returns zero results Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted March 10, 2009 Author Share Posted March 10, 2009 (edited) I just typed vm_uvobject and vm_uvattribute.. and got the page.. I had already tried searching with 'texture baking' so knew it cant be under that topic. I'm struggling to get through this though Edit: I hope for newer tutorials from SESI..they have kinda slowed down a lot with the tutorials in their website..(for now i guess) Hope newer ones are gonna be up soon..(and yea more of intermediate and advanced level please) Their intro to fluids was real good. Edited March 10, 2009 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 10, 2009 Share Posted March 10, 2009 I just typed vm_uvobject and vm_uvattribute.. and got the page.. Yes so did I but only after I knew what to look for Not much good if you don't already know the answer. Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 10, 2009 Share Posted March 10, 2009 Here's a wiki page: ShaderUnwrap Cheers! steven Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted March 11, 2009 Author Share Posted March 11, 2009 hey thanks a lot Steven!! its quicker than digging through the help page.. cheers Quote Link to comment Share on other sites More sharing options...
rob Posted March 15, 2009 Share Posted March 15, 2009 (edited) I do find the whole shader unwrap workflow totally unpredictable and annoying to the 3rd degree. It really needs some tlc. Edited March 15, 2009 by rob Quote Link to comment Share on other sites More sharing options...
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