nomad Posted April 5, 2009 Share Posted April 5, 2009 hello ! trying to recreate the complex animation of stormic water surface , i did the source geo and appended mountain sop for big waves (attachment A.jpg) .. then added the vex choppy waves displacement for some small waves (attachment B.jpg) You can see - after adding the displacement at shop level (choppy waves) stranger artifacts appear. It looks like the geo lost some smoothing information. Can anybody point me on my mistake ?? thanks .. hipnc_file.rar Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 5, 2009 Share Posted April 5, 2009 not shure ... if you use PBR and you mean the white spreckels it could be caused by a non limited colorvalue... pipe in a colorlimit in your outputnode... greets Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 5, 2009 Share Posted April 5, 2009 may you could increase your samples (mantra + material) Quote Link to comment Share on other sites More sharing options...
nomad Posted April 5, 2009 Author Share Posted April 5, 2009 white dots - it is the edges on cracked polygons (desmoothed in somehow reason) but thank you hatrick for your help, i ll try this .. Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 6, 2009 Share Posted April 6, 2009 You should increase the Shading Quality of the object when using displacements. Go to the Render > Dicing tab and increase the Shading Quality to 2 or more and things should look better. Cheers! steven Quote Link to comment Share on other sites More sharing options...
nomad Posted April 7, 2009 Author Share Posted April 7, 2009 (edited) You should increase the Shading Quality of the object when using displacements. Go to the Render > Dicing tab and increase the Shading Quality to 2 or more and things should look better.Cheers! steven Thank you stevenong very much!!!! Yeahhh!!!! certainly you are right !!!! thank you thank you thank you !!! :) Edited April 7, 2009 by nomad Quote Link to comment Share on other sites More sharing options...
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