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displacement unsmothed polygons


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hello !

trying to recreate the complex animation of stormic water surface ,

i did the source geo and appended mountain sop for big waves

(attachment A.jpg)

.. then added the vex choppy waves displacement for some small waves

(attachment B.jpg)

You can see - after adding the displacement at shop level (choppy waves) stranger artifacts appear.

It looks like the geo lost some smoothing information.

Can anybody point me on my mistake ??

thanks ..

post-1417-1238916789_thumb.jpg

post-1417-1238916809_thumb.jpg

hipnc_file.rar

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You should increase the Shading Quality of the object when using displacements. Go to the Render > Dicing tab and increase the Shading Quality to 2 or more and things should look better.

Cheers!

steven

Thank you stevenong very much!!!!

Yeahhh!!!! certainly you are right !!!!

thank you thank you thank you !!! :) :) :)

Edited by nomad
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