pushpathadam Posted May 12, 2009 Share Posted May 12, 2009 Hi, is their a way to display an attribute in the viewport ?..like a hudslider but without a slider. Basically I was thinking of a speedometer in the viewport. Its not to hard to place the results of a font sop in a particular camera's space, or just have a details view open to the right attribute but I was wondering if a more general solution was out there which would keep the text in the viewport regardless of the camera selected. thanks Tom Quote Link to comment Share on other sites More sharing options...
anim Posted May 12, 2009 Share Posted May 12, 2009 you mean something like this? http://www.sidefx.com/docs/houdini10.0/bas...tevisualization Quote Link to comment Share on other sites More sharing options...
Jason Posted May 12, 2009 Share Posted May 12, 2009 you mean something like this?http://www.sidefx.com/docs/houdini10.0/bas...tevisualization Sometimes the old Font SOP can do this - and along with Fetch Object to fetch transforms from the camera, you can have these in your scene, unparented. Quote Link to comment Share on other sites More sharing options...
edward Posted May 14, 2009 Share Posted May 14, 2009 you mean something like this?http://www.sidefx.com/docs/houdini10.0/bas...tevisualization Heh... Yeah, that was the first thing that came to me too. But, no, we're in maya-speak for "attributes" which is houdini-speak for "parameters". Quote Link to comment Share on other sites More sharing options...
pushpathadam Posted May 21, 2009 Author Share Posted May 21, 2009 Hi Jason, not clear on what you mean by the unparented part. I used a fetch to get a shot_cam's transforms to place the text from a font sop in the right place on the window. That works quite nicely. The icing on the cake would be access to the transforms of the default persp1 ..no cam in world space or some sorta window coordinates... thanks Tom Heh... Yeah, that was the first thing that came to me too. But, no, we're in maya-speak for "attributes" which is houdini-speak for "parameters". Quote Link to comment Share on other sites More sharing options...
edward Posted May 22, 2009 Share Posted May 22, 2009 Ok, I take that back. You could do what Jason said and just use a single point as your geometry with an appropriately named attribute. Quote Link to comment Share on other sites More sharing options...
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