Jump to content

HUD of attributes - how to display attribute value in viewport


Recommended Posts

Hi,

is their a way to display an attribute in the viewport ?..like a hudslider but without a slider.

Basically I was thinking of a speedometer in the viewport. Its not to hard to place the results of a font sop in a particular camera's space, or just have a details view open

to the right attribute but I was wondering if a more general solution was out there which would keep the text in the viewport regardless of the camera selected.

thanks

Tom

Link to comment
Share on other sites

Hi Jason,

not clear on what you mean by the unparented part. I used a fetch to get a shot_cam's transforms to place the text from a font sop in the right place on the window. That works quite nicely.

The icing on the cake would be access to the transforms of the default persp1 ..no cam in world space or some sorta window coordinates...

thanks

Tom

Heh... Yeah, that was the first thing that came to me too. But, no, we're in maya-speak for "attributes" which is houdini-speak for "parameters". :)
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...