hanskazan Posted May 12, 2010 Share Posted May 12, 2010 Hi Guys, I really like the ocean you made, and i'm doing some testing with custom wake maps. I can plug it in the mental ray shader what works really well, but now i'm trying to plug my custom wake texture in the maya deformer but i dont see how this works. Is this possible, and if so, how? Thanks for the plugs, and good luck developing! Quote Link to comment Share on other sites More sharing options...
earthon Posted May 22, 2010 Share Posted May 22, 2010 (edited) hello can someone make a video tutorials for installation and use please? or help me please sorry for my english Edited May 22, 2010 by earthon Quote Link to comment Share on other sites More sharing options...
CeeGee Posted May 22, 2010 Share Posted May 22, 2010 Some video useing HOT for Maya simple setup Basic tutorial one guy ask me. Quote Link to comment Share on other sites More sharing options...
colt Posted May 24, 2010 Author Share Posted May 24, 2010 (edited) Hi Guys, I really like the ocean you made, and i'm doing some testing with custom wake maps. I can plug it in the mental ray shader what works really well, but now i'm trying to plug my custom wake texture in the maya deformer but i dont see how this works. Is this possible, and if so, how? Thanks for the plugs, and good luck developing! Hmm, interesting idea. Sounds useful to me too. Maybe I'll look into it and provide some kind of offset input for the deformer as well. Or create an extra displacement deformer. But you'll have to wait some time, as I'm unable to do something for the next couple of weeks. Since it's only a deformer you could try to find a displacement deformer (maybe someone did that already) and pluf it before / after the ocean. Cheers, Nico PS. In case nobody noticed, I added a 2011 64bit compile to the link on the first page. Oh and CeeGee, thanks for the videos. Edited May 24, 2010 by colt Quote Link to comment Share on other sites More sharing options...
hanskazan Posted June 1, 2010 Share Posted June 1, 2010 Thx, for the tip Nico, i will try this later today. The basic idea was to create particles like igor fx animation examples with the particles splashing up. If i use his concept the particles will be created under my bow wake which i added in the mental ray displacement shader. I would be great to add the bow wake in the displacement deformer so it can match the bow wake in the mental ray shader. That way i could generate particles around the ships and their wakes. I will try and post the progress if it works. I think this solution would be a great addition to the maya fluids ocean shader, so that we could easily move the ship over these waves and add some bouancy objects. Good luck, and thx again, this shader rules in maya! Patrick Quote Link to comment Share on other sites More sharing options...
colt Posted August 18, 2010 Author Share Posted August 18, 2010 Thanks to Schnellis modifications of the hot source I managed to make the maya deformer multithreaded. This gives a nice speedup on multicore machines. Only versions 2009 and up are multithreaded. Redownload from the link on first page if you want to test it. Cheers, Nico Quote Link to comment Share on other sites More sharing options...
eric3020 Posted September 15, 2010 Share Posted September 15, 2010 Has anybody been able to get foam layer to render in HOT for Maya/MR? When I open it up in the hypergraph, there's a deinite setup with the foam layer on top in the layered shader but I'm not sure how to add foam or adjust the amount of foam. It appears that there is an attribute called "jminus" that feeds from hotOcean2 all the way into the foam transparency, but I don't know how to control it. Any ideas, or is the foam just accessable in the Houdini version?? Eric Quote Link to comment Share on other sites More sharing options...
tidalenergy3d Posted October 14, 2010 Share Posted October 14, 2010 (edited) Hi I'm not literate enough to install this into Maya 2011! Any chance of foolproof install instructions for a beginner such as myself? Update: I just found this video on you tube. It show you how to install the add-on for those who can't. Edited October 14, 2010 by tidalenergy3d Quote Link to comment Share on other sites More sharing options...
mika Posted December 15, 2010 Share Posted December 15, 2010 Hi Hi! Does anyone, or can Anyone post a linux how to? I'm new to linux, and want to use the HOT tools for maya in Linux, but have no idea how to compile it. Using Ubuntu or Fedora. I saw one post that says just remove the loki ...not sure what that means or even if you can guide me and other linux newbies to a site that shows how to compile such plugins, that would be awesome! I've used a similar tool for XSI, and have been looking for the maya version ...success...sort of Thanks in advance guys! mika Quote Link to comment Share on other sites More sharing options...
Hedphelym Posted January 21, 2011 Share Posted January 21, 2011 Hi, would be great if someone can post a "how to compile". What's needed? where does one put the files? how to compile? Quote Link to comment Share on other sites More sharing options...
doddy456 Posted March 14, 2011 Share Posted March 14, 2011 Has anyone done a compile for linux? Quote Link to comment Share on other sites More sharing options...
uzer_name Posted October 29, 2011 Share Posted October 29, 2011 Has anyone done a compile for linux? I tried to compile Linux64 for maya2012/Mray3.9.1, seems shader/plugin works Feel free to try HOT_maya2012_x64.rar Quote Link to comment Share on other sites More sharing options...
3d-gang Posted November 10, 2011 Share Posted November 10, 2011 I tried to compile Linux64 for maya2012/Mray3.9.1, seems shader/plugin works Feel free to try Thanks uzer_name, I tried your compiled Linux version and I am able to use the deformer but I am not able to use shader. Can you help? I copied hotOcean.so under mentralray->lib folder but no luck. Quote Link to comment Share on other sites More sharing options...
uzer_name Posted November 11, 2011 Share Posted November 11, 2011 (edited) Thanks uzer_name, I tried your compiled Linux version and I am able to use the deformer but I am not able to use shader. Can you help? I copied hotOcean.so under mentralray->lib folder but no luck. You need to copy hotOcean.mi from HOT source to MRay's include folder. so hotOcean.so shader to mentalray/lib and hotOcean.mi (located in HOT source tree hotOcean_Maya/mrShader/2012/64) to mentalray/include and load hotOcean shader in maya menu "Window->Rendering Editors->mental ray->Shading Manager" Edited November 11, 2011 by uzer_name Quote Link to comment Share on other sites More sharing options...
3d-gang Posted November 12, 2011 Share Posted November 12, 2011 (edited) You need to copy hotOcean.mi from HOT source to MRay's include folder. so hotOcean.so shader to mentalray/lib and hotOcean.mi (located in HOT source tree hotOcean_Maya/mrShader/2012/64) to mentalray/include and load hotOcean shader in maya menu "Window->Rendering Editors->mental ray->Shading Manager" Thanks Uzer_name, it is working now on Ubuntu 11.04. Edited November 12, 2011 by 3d-gang Quote Link to comment Share on other sites More sharing options...
redpaw Posted December 15, 2011 Share Posted December 15, 2011 I'm trying to get this to compile using the latest source, slightly modified for proper linux compiles, but I'm running across a problem. I get a full compile on the deformer without errors, however it seems that libImath.so is needed in addition to libblitz.so and libfftw.so when I compile it, it links and seems ok, but if I run ldd on the plugin, it shows me that its looking for libblitz and libfftw3 but libImath is nowhere in the list.. thus when I load it into maya I am getting an undefined symbol error, I know its finding the .so when linking, because if I change the name it errors out at compile time but for the life of me I cannot figure out why I can't get it to work. I'm compiling in fedora 15 with a custom gcc version for maya (4.1.2), could that be the problem? anybody with a little more experience debugging stuff? help! thanks -johnc Quote Link to comment Share on other sites More sharing options...
tarjep Posted March 20, 2012 Share Posted March 20, 2012 Are there any smart people on this forum that could make a Vray Maya shader for HOT? That would be totally awesome!!! Quote Link to comment Share on other sites More sharing options...
PixelLarry Posted April 9, 2012 Share Posted April 9, 2012 Has anyone compiled an OSX version of this. I'm on Maya2011 on mac at work and would love to give this a try. Any help would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
revilo3d Posted May 24, 2012 Share Posted May 24, 2012 Would love to be able to somehow use my maya fluid texture to drive a wake displacement. Can this be done?? At the moments its one or the other. Quote Link to comment Share on other sites More sharing options...
Michael Chiang Posted August 15, 2012 Share Posted August 15, 2012 Thanks very much~! Good work! So Amazing~! Quote Link to comment Share on other sites More sharing options...
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