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Blackstarz

How to do 360 View for VR

Hey guys , 

 

Anyone know if it's possible to a 360 video directly in Houdini without having to use unreal ? 

 

 

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A few months ago I put in a request with SESI for this feature. Please let them know you're also interested in this feature. Specifically RFE #72326.

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Here is a recreation of the vr camera from Arnold...it is a CVEX lens shader and does over/under or side by side 360 renders

 

apply it to a camera that is set to Lens shader and render!

 

best to use square aspect ratio, and over/under for a setup like what you have shown

et_vr_cam.hda

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Thx alot , it sound very cool .

 

I tried to use it as u said with 2 spheres but when i render , it gives me something like that the attachement

 

 

Not realy sure if im using it the proper way .  

post-16058-0-37720500-1457643765_thumb.p

Edited by Blackstarz

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Did you try selecting Polar or Cylindrical camera projection ?

It renders a complete 360 image.

 

That would be fine for non-VR viewing. The YouTube example from the original poster is just a spherical camera. Spherical plus VR is very different though, the second eye basically has a different camera position for every pixel sample in the image.

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