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Automate Houdini flip cache process


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For a quick solution you can make or use a tool like mine.

http://www.orbolt.com/asset/LaidlawFX::QueueSOP

This allows you to queue the pressing of buttons in series.  a fancy version of opparm -c in python. Unfortunately Orbolt makes you split it up for each context, so this one is just for sops. But you can make the same node available in all context. This would be just short of a render farm distribution. It is heavily production tested as i use the logic at each studio so i can go home. PM if you have bugs or want more details.

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On 2017-06-17 at 8:58 AM, jakigui said:

I tried this using fetch node it doesnt work may be I used it in wrong way. Can explain me in detail?

1. Create a ROPNET

2. Go inside ROPNET

3. Create fetch nodes, and point them to different ROP nodes you have.

4. Merge fetch nodes

5. Go back up one level and press render on the ROPnet.

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