jakigui Posted June 17, 2017 Share Posted June 17, 2017 Hi, Is there a way to automate flip cache process in houdini? For example after particle cache complete it will automatically start compressed cache and then surface cache. Artist no need to press save to disk each time. Quote Link to comment Share on other sites More sharing options...
Hamp Posted June 17, 2017 Share Posted June 17, 2017 Look into ropnet and fetch nodes. You can output node by node or frame by frame. Quote Link to comment Share on other sites More sharing options...
Hamp Posted June 17, 2017 Share Posted June 17, 2017 I usually output the particles, a surface and an automatic flipbook using the opengl rop. That way you don't have to load the caches to get an idea of the result. Quote Link to comment Share on other sites More sharing options...
jakigui Posted June 17, 2017 Author Share Posted June 17, 2017 48 minutes ago, Hamp said: Look into ropnet and fetch nodes. You can output node by node or frame by frame. I tried this using fetch node it doesnt work may be I used it in wrong way. Can explain me in detail? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted June 19, 2017 Share Posted June 19, 2017 For a quick solution you can make or use a tool like mine. http://www.orbolt.com/asset/LaidlawFX::QueueSOP This allows you to queue the pressing of buttons in series. a fancy version of opparm -c in python. Unfortunately Orbolt makes you split it up for each context, so this one is just for sops. But you can make the same node available in all context. This would be just short of a render farm distribution. It is heavily production tested as i use the logic at each studio so i can go home. PM if you have bugs or want more details. 2 Quote Link to comment Share on other sites More sharing options...
Hamp Posted June 19, 2017 Share Posted June 19, 2017 On 2017-06-17 at 8:58 AM, jakigui said: I tried this using fetch node it doesnt work may be I used it in wrong way. Can explain me in detail? 1. Create a ROPNET 2. Go inside ROPNET 3. Create fetch nodes, and point them to different ROP nodes you have. 4. Merge fetch nodes 5. Go back up one level and press render on the ROPnet. 1 Quote Link to comment Share on other sites More sharing options...
jakigui Posted July 9, 2017 Author Share Posted July 9, 2017 Thanks Hamp and LaidlawFX. It works. Quote Link to comment Share on other sites More sharing options...
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