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Marc

Od[force] Shaders Scene

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I'll probably be working on it in the next couple of weeks (on my vacation :))... assuming I can get my macbook pro to run houdini that is...

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Hi

I updated a bit the shaderball file so it renders right on H10

also made the paths to the internal files relative so naming the main HDA won't affect them

anymore.

the thing I didn't change was the render node

I might update that if I have time tonight at home

here's my test

post-3040-1244585679_thumb.png

updated otl

odforce_shaderball_h8_v3.otl

now please someone tell me how to get that kind of shadow, is so damn awesome

thank you

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I don't think it was ever completely finished, to be honest :). It would be nice to resurrect this again and finish it off if someone has the time.

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great stuff John ! thx for sharing ! :)

 

sesi should definitly provide material presets to enhance shading workflow ...

Edited by sebkaine

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