Ta Posted December 20, 2008 Share Posted December 20, 2008 (edited) Hi! me name its Agust Edited December 20, 2008 by Ta Quote Link to comment Share on other sites More sharing options...
ofer Posted December 20, 2008 Share Posted December 20, 2008 looking very good. Quote Link to comment Share on other sites More sharing options...
wolf_cub_one Posted December 20, 2008 Share Posted December 20, 2008 [quote name='Ta Quote Link to comment Share on other sites More sharing options...
Ta Posted December 20, 2008 Author Share Posted December 20, 2008 Hey Wolf! of course, I talk some days with Miguel. Miguel its a nice man, and a good teacher hehehe I get some advices of Miguel. See you Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 23, 2008 Share Posted December 23, 2008 Indeed, several of us, spanish people, are deviously reading and filling up this boards with our tricky questions until one day...uh...we fill up this board with more questions I guess... A very good start and indeed it looks similar to Miguel Quote Link to comment Share on other sites More sharing options...
keltuzar Posted December 23, 2008 Share Posted December 23, 2008 (edited) what about the sand simulator that ships with houdini? I wish sidefx would make a simple example of its usage. or is it still in development and not meant to be used? One idea that pops to mind is to use an empty object container and call it "collisionSurf" with a scalar data attached called collisonData, using dops and a popsolver, whenever you collide you emit into this collisionSurf->collisionData. Then use this collisionData as an sdf and use that as a collider to the particles and you can get the sliding and the buildup you need by turning up the friction and what have you. This is what I think one could do using dops... if you have maya 2009 you can do a much better sim with nparticles... just thought of throwing that out there... Edited December 23, 2008 by keltuzar Quote Link to comment Share on other sites More sharing options...
Ta Posted December 23, 2008 Author Share Posted December 23, 2008 Netvudu Hola paisano! que alegr Quote Link to comment Share on other sites More sharing options...
almatea Posted December 23, 2008 Share Posted December 23, 2008 (edited) . Edited December 3, 2009 by almatea Quote Link to comment Share on other sites More sharing options...
zasid Posted December 23, 2008 Share Posted December 23, 2008 Coooool Quote Link to comment Share on other sites More sharing options...
Ta Posted December 23, 2008 Author Share Posted December 23, 2008 Almatea Thanks ! I dont use a cone, its only a lot rbd spheres. All spheres emitter a aproximated number of 6 particles statics. And the fall of rest of sand its only 2 particle systems. Very simple. Zasid Thank you very mouch Quote Link to comment Share on other sites More sharing options...
almatea Posted December 25, 2008 Share Posted December 25, 2008 how many time used for calculate simulation? Quote Link to comment Share on other sites More sharing options...
Ta Posted December 25, 2008 Author Share Posted December 25, 2008 (edited) Hi! MERRY CHRISTMAS I have improved the quality of render of the simulation, no parameter of the simulation has been modified, have only improved illumination adjustments. I hope that you like. I think the new render its more better and more similar to the work of Miguel Perez. I am very happy. Almatea Hi man, well aprox 8 hours, i'm not sure but I have a Mac with 8gb Ram and 2 Quad cores (8cpus). For the new render I need 12Hours. I hope this christmas I can get a Houdini HD I'm lovely it. A new question, me original render its these (please see the atach jpg file) I lovely the colour rendering, but when I export the file to mov, that is change.... Please excuse me bad english. Thank you very mouch for see my work. sand2ok.mov Edited December 25, 2008 by Ta Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 25, 2008 Share Posted December 25, 2008 Much better indeed. The only thing that catches the eye is that some of the sand grains seem a bit too big...specially those which bounce upwards after hitting the ground. The 12 hours calculation time is for the simulation, or for the render? it Quote Link to comment Share on other sites More sharing options...
Ta Posted December 26, 2008 Author Share Posted December 26, 2008 Hi Netvudu! thanks for follow my work. Of course, I think you have reason, the grains of dinamics its too big, I am working to fix it. About the time , 12 hours for the render, for the simulation a lot of hours, I don't remember just now. Sorry Netvudu, my english is very bad, is difficult for my to explain to me correctly. Quote Link to comment Share on other sites More sharing options...
cellchuk Posted January 19, 2009 Share Posted January 19, 2009 good stuff m8. :thumbsup: Quote Link to comment Share on other sites More sharing options...
Sayden Posted February 10, 2009 Share Posted February 10, 2009 Cool ta Quote Link to comment Share on other sites More sharing options...
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