I thought it fitting to post this here too ;). For better or worse, I'm launching a vfx and animation studio at the end of the week. Some of you may recognize some of the name (if you squint and look at it just right).
http://theodstudios.com
Trying out Alexey Vanzhula's modeling tools called Direct Modeling Tools. Awesome workflow and it speeds up the process allot.
I had no idea what to model so it's a bit long.
Video of the process here. https://www.youtube.com/watch?v=PaQ3ZgyDJEo
An even smoother result can also be reached by simply using the deltamush node.
You can multiply the strength of this effect by this:
vector delta = point(1, 'P', @ptnum) - v@P;
v@P += delta * chf('strength');
surface_deltamush.hiplc