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Showing content with the highest reputation on 03/10/2019 in all areas

  1. Here is a better preview of one of the textures.
    2 points
  2. I thought it fitting to post this here too ;). For better or worse, I'm launching a vfx and animation studio at the end of the week. Some of you may recognize some of the name (if you squint and look at it just right). http://theodstudios.com
    1 point
  3. just an idea you could explore: cancer.hipnc
    1 point
  4. Trying out Alexey Vanzhula's modeling tools called Direct Modeling Tools. Awesome workflow and it speeds up the process allot. I had no idea what to model so it's a bit long. Video of the process here. https://www.youtube.com/watch?v=PaQ3ZgyDJEo
    1 point
  5. An even smoother result can also be reached by simply using the deltamush node. You can multiply the strength of this effect by this: vector delta = point(1, 'P', @ptnum) - v@P; v@P += delta * chf('strength'); surface_deltamush.hiplc
    1 point
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