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Showing content with the highest reputation since 12/13/2025 in Posts

  1. I came across this effect on behance and I wanna remake it , I'm still a a beginner , so bare with me , I made a classic Flip setup with gas stick on collision and surface tension , I animated the viscosity and surface tension I also added some negative divergence to make the fluid implode a little ( it did gave a good effect at the beginning so I stuck with it , idk if its a good idea ) . I wanna get a natural tear from the start and these small strands , mine feels elastic . Ref Mine any help will be appreciated . caramel_tear_test01.hipnc
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  2. There're many ways to control motion, fade over time, power, curvature, distance from a boat and so on. Ripple source is important first of all, not just one spot, but boat edge, leading area and so on, need more work here for a good result. Mask by curvature as an example. wave_v03.hip
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  3. @tagosaku https://houdinifx.jp/blog/point-cloud-open、-point-cloud-iterate、point-cloud-import/ https://sites.google.com/site/neoshoudinimemo/home/tutors/01-quick-start/vfx/18--find-neighbors-in-a-pointcloud
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  4. Ha! found one solution. I grabbed @P.y and stored it as a height attribute. Flattet the lines and transfered the attribute to a new Grid. Which is displaced by the new height attribute. This Software is so amazing I attached a File if someone is interested. If you have only curves as hight information it might be useful. kind regards Jon TerrainMaker.hipnc
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