Small update! Sop and Shop parts now are sharing the same code - networks are synced and almost identical. Code is divided into 2 parts, because I like to keep noise as vex node instead of writing it as a function. (Noise and ramps are the 2 things I prefer to use inside vops insted of wrangles)
In this update you have controls and visualisation for displacement masks along edges and inside groups. There are a bunch of nodes that you can adjust to control the distribution of displacement. Almost everything is a vex, so you can find some useful code there.
There is also iteration variable inside wrangles, that you may find useful.
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Nathan: These otls are great! Very useful. The reason I still don`t use otls is that I`m constantly changing parts of the setup, so I think it is easier to debug it when everithing is a flat network. For example sometiemes I use rest_p for noise generation instead of inverted matrix as it always produces stable results. I also don`t like how attributes, parameters and variables are currently named, so I may change them to be more consistent. Still thank you for sharing them. Great work!
santosh: The bunny setup I think is the previous setup I uploaded, with some noise and displacement adjustments. I don`t have exact files right now, but I`ll try to find them by the end of the week.
P.S. If it is possible, can somebody test if this file is working fine in animation. I`m not able to render it right now as I spent a whole day to open the scene and render 1 static frame. Also check if uvs and displacement are stable in both sop and shops. Thanks!
SOP_SHOP_EdgeDisp_v12.hipnc