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Showing content with the highest reputation since 03/06/2026 in Posts

  1. just wondering how people here in the forum thinking about this topic. As a fx artist at my company i hear clients often asking for ai effects and cheaper timeframes. Currently we can use it in more and more but still rare cases. What are your experiences ?
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  2. KUVA is looking for a Senior Houdini FX TD and a 3D Layout Artist for a 3–4 month project starting immediately. FX TD Looking for a senior Houdini artist comfortable working in production pipelines. Required: Strong particles / pyro / volumes Experience creating stylised or magical FX Solaris / USD workflow Rendering with Karma or Redshift Pipeline-friendly approach to scene organisation and optimisation Bonus: Fulldome / immersive formats Gaussian splatting / point rendering workflows Layout Artist Required: Excellent 3D camera animation Strong cinematic composition Experience preparing scenes for lighting/render Bonus: Fulldome / immersive formats Remote friendly. Please send reel + day rate + availability to: steve@kuva.io
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  3. Holy Cannolli!! This is a brilliantly elegant real world solution! Much better that the 'fix it in post' hack job I was thinking. This gives me a tremendous amount to work with. Let me try and implement some of this and I may return with more questions. Thank you so very much for taking the time to build this out. Greatly appreciated!
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  4. Thanks a lot, I really appreciate the feedback. You are right, there is a lot of things happening now around AI, ComfyUI, GitHub tools and free stuff too. My main goal with Houdini AI Assistant is not just make another AI tool, but to build something that feels native in Houdini and helps more direct in procedural workflow. AI texturing / projection in COPs is definitely a interesting direction, and yes I agree it can make the product stronger. Right now I focus more on making the base solid first, then add more practical Houdini specific features step by step. Thanks again for your thoughts.
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  5. What if you could turn a simple prompt into a working Houdini HDA? In this demo, I use Houdini AI Assistant to generate a procedural Asteroid Generator in minutes. Houdini AI Assistant: https://rart.gumroad.com/l/HoudiniAIAssistant Instead of spending hours building node networks from scratch, the assistant helps speed up the process by generating the structure, parameters, and procedural logic from a prompt. In this video, I show: Prompt to HDA workflow AI-generated procedural asteroid setup Node-by-node inspection of the generated network Parameter tweaks and improvements Final result after just a few minutes This is not just a generic chatbot. Houdini AI Assistant works inside Houdini and helps with analyzing, debugging, generating, and automating procedural workflows. If you are learning Houdini, building tools, or trying to move faster in production, this is exactly the kind of workflow that can save a huge amount of time. Try Houdini AI Assistant here: https://rart.gumroad.com/l/HoudiniAIAssistant Thank you for all the support and feedback it really helps me improve the tool. More updates and demos are coming soon.
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  6. Hey Hannes, my experience with it as been a mix, some people usually the one with less experience, want to copy basically the concept, idea, design one to one to with the generated image and people who really understand or have more knowledge in the whole process usually get ideas of the image but they do not want to copy it, if that make sense. Lately though more and more people is using, and with the ones that have less experience is tough to make them understand that is not as easy as they think, I have been in meetings with clients and trying to explain the whole thing is tiring. With that said these type of clients are few though, most of the people that I work with, clients and co worker get the picture. Now where all this is going, I do not think anybody cant really answer that yet. We can def see some benefits but also negatives about this whole AI thingy.
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  7. Have Fun.. thanx + @t_hasegawa Twitter file +read In second example make attributes like in first ..it works For me https://github.com/d3/d3-force https://observablehq.com/@d3/force-directed-tree ForceDirectedGraph_v002t03(1).hipnc
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  8. This is really cool... Looking to the very first part, I did a simple setup yesterday, trying to replicate it, but can't say I got very far before running into issues. The problem with the POP setup is it really wants to create the coral patterns - even using a polyframe to calculate outwards normals and using them to guide velocity outwards, you get to a point where is starts to fold into itself" and create those traditional differential curve type patterns... So perhaps something ti rethink - or perhaps someone here has an idea..? Oh, and just generally, there's SOOO much friggin cool stuff in this video, I can barely watch without freaking out, wanting to try to replicate all of them, hehe...
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