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Showing content with the highest reputation since 07/10/2025 in Posts

  1. FMX HIVE 2022 presentation by Simon Fiedler & Bastian Schiffer
    4 points
  2. Hi, to see how it works in attached file create a new button visibility node from tab -> Digital Assets toggle_button_visibility.hipnc
    1 point
  3. Here's a couple older links on the topic.
    1 point
  4. For anyone else stumbling on this years later I had the same issue today. If you have your Karma render settings "Velocity Blur" parameter set to "Velocity Blur" or "Accelleration Blur" it won't render any Deformation Blur unless you set your deforming mesh prim to "No Velocity Blur" with a Render Geometry Settings LOP.
    1 point
  5. Hi, changing "Max Points" parm on attribute wrangle will be able to control speed of infection spreading. attribute_spread_v2_animated_01.hipnc
    1 point
  6. What about something like this running in a point wrangle. Fetch all the group names from the intrinsic attribute where they are stored. Initially set all points to be in the "newgroup" group, then loop over the group names. If the point is in the fetched group, remove it from "newgroup." i@group_newgroup = 1; string groups[] = detailintrinsic(0, "pointgroups"); foreach (int i; string group; groups) { int check = inpointgroup(0,group,@ptnum); if(check==1){i@group_newgroup = 0;} }
    1 point
  7. Learning more about noise- Polar cords ( how to make those Haeckel figures and attribute mirror ) and using @petz examples. I found something nice (because it's in Vops) so I like it, its file from Raphaël Gadot ..Mestela approach nice talk ( Hypercubes ) and combining with Qlib ...Need to learn more about, for-each, how to isolate those primitives-curves? More to learn. file from Gadot .. hypercube_rotation_simple.hipnc
    1 point
  8. try to put this in the timeshift node int($FF/6)*6 the sequence will be 0, 6, 12, 18...
    1 point
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