Heya! We're Those Awesome Guys, a small indie gamedev team looking for someone to help us turn our concept art into a robust procedural Houdini city generator, hooked up to Unreal Engine.
What you’ll be doing:
Turning concept art into a cohesive, procedural CityGen HDA
Building systems that play nicely with Unreal (splines, assets importing, the whole deal)
Making tools that artists actually enjoy working with
You should be comfy with:
Designing and building procedural city systems in Houdini
Creating and maintaining complex, well-structured HDAs
Houdini ↔ Unreal integrations
Geometry, attributes, and VEX (you know your way around them)
Keeping networks and parameters clean, readable, and organized
Bonus points if you like problem-solving, experimenting, and shipping cool stuff with a small team.
Please send an email with your portfolio and any other relevant links or info to: welackahrdepartment@thoseawesomeguys.com (yes, it's a real email)