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Showing content with the highest reputation since 09/10/2025 in Posts

  1. There is no keys in simulation and you cant get them with export. If you need keys per each piece you can bake them after simulation and export baked geometry
    1 point
  2. Hi Every One! My first post here. Venkys Turbulence is officially launching as the Indie Edition for Houdini 21.0.440 It’s ABSOLUTELY FREE!!! https://venkyshoudini.gumroad.com/l/venkysturbulence If you wish me to continue supporting future versions of Houdini, please share it with everyone! Venkys Turbulence is the world's first truly physically based turbulence solution for CG fluid simulations like pyro. It's the next major evolution in the field since the introduction of wavelet turbulence in 2008. This is not based on any Technical Paper. ( unless I write one ) I hope you all see its true potential and share it with everyone. Have fun!
    1 point
  3. There is a known issue with 565 NVIDIA drivers. https://www.sidefx.com/forum/topic/98442/
    1 point
  4. I would just pack each pighead. Do a group based on the distance function, and transfer that group over when unpacking. Then it just has to calculate over a few points instead of all that geometry.
    1 point
  5. $GCX $GCY $GCZ (group centroid) in a foreach and an add sop?
    1 point
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