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Showing content with the highest reputation since 05/24/2026 in Posts

  1. Hi Here is my approach to this effect: chain.mp4 magnetos_stick_02.hip
    2 points
  2. Particles and Anticipation. Have Fun . proc09.h
    1 point
  3. Try to adjust closer to worldscale, based on this collision padding and amount of bullet substeps. Check constraints, seems something messed up here. Also, PY position initially is under the ground what doesn't help.
    1 point
  4. What if to play with cloth, set thickness to knot size and add deformed net later. It might be more flexible and faster to work. football_net_collision_v01.hipnc
    1 point
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