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Showing content with the highest reputation since 03/28/2026 in Posts

  1. Thank you so much @fencer! I really appreciate your help, that VOP setup for the orient is working perfectly. Exactly what I needed.
    1 point
  2. Seems need to make proper orient for curve to help vellum understand how to rotate. Tried to do something towards this direction. Previz_forum_v02.hipnc
    1 point
  3. I guess there's Karma AOV node already in a new version. https://www.sidefx.com/docs/houdini/nodes/vop/kma_aov.html But yeah, you can cheat with using free channel, like emission and put as many AOVs as needed karma_aov_v02.hipnc
    1 point
  4. I guess something close was discussed earlier
    1 point
  5. 6 Gb not enough, you probably shoud stack with 1024x1024 COPs res to work
    1 point
  6. @fencer Thank you! The "aov:" was the trick
    1 point
  7. 1 point
  8. AOV_v04 using for mine Projects no errors ..Tricks AOVs_H20_v05.hip AOVs_v04Srle.hiplc
    1 point
  9. Small update on minimal surfaces using the poisson equation and some more modern nodes. minimal_surface.hip
    1 point
  10. Hope you don't mind, Karl, I coded a version of this in vex after checking out your file. Slightly different than yours, but using the same principle. I put two options in there, one to do even divisions between particles, and another to use a step size for divisions, so you always get a somewhat even distribution of new points. Match this to your flip particle step size, and I think that will provide optimized results. I also approximate normals on the point cloud and provide a random spread along the surface tangents which can further help fill in the gaps. There's an option in there to try and detect isolated particles and delte them, but that will slow things down a lot. HIP and OTL attached. splashExample.hip pc_gapfiller.hda
    1 point
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