I came across this effect on behance and I wanna remake it , I'm still a a beginner , so bare with me ,
I made a classic Flip setup with gas stick on collision and surface tension , I animated the viscosity and surface tension I also added some negative divergence to make the fluid implode a little ( it did gave a good effect at the beginning so I stuck with it , idk if its a good idea ) .
I wanna get a natural tear from the start and these small strands , mine feels elastic .
Ref
Mine
any help will be appreciated .
caramel_tear_test01.hipnc
There're many ways to control motion, fade over time, power, curvature, distance from a boat and so on. Ripple source is important first of all, not just one spot, but boat edge, leading area and so on, need more work here for a good result.
Mask by curvature as an example.
wave_v03.hip
Ha! found one solution. I grabbed @P.y and stored it as a height attribute. Flattet the lines and transfered the attribute to a new Grid. Which is displaced by the new height attribute. This Software is so amazing
I attached a File if someone is interested. If you have only curves as hight information it might be useful.
kind regards
Jon
TerrainMaker.hipnc