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Showing content with the highest reputation since 11/15/2025 in Posts

  1. Maybe this helps: https://procegen.konstantinmagnus.de/wires-connecting-objects
    1 point
  2. You have tricks on Houdini Advent Calendar 2016 plus new solver on Houdini Advent 2023 on Qiita website .
    1 point
  3. Hi there, Quite new to Houdini and trying to create a simple setup of an emitter (lets say a sphere) which produces smoke (simple going upwards) and a box which attracts smoke and gets its volume filled in. I know that someone did something similar in the past: https://vimeo.com/223556457?fl=pl&fe=sh So I am trying to re-create something similar with a simpler setup (sphere emitter and box attractor) with the latest Houdini using latest nodes. I am able to create the sphere emitter (in Geometry -> Pyro Source etc etc) and DOP Network with Pyro solver and Volume Source emitter etc etc... but then I get stuck on how to make the smoke to be attracted to the box. I tried a few things but not getting the desired effect so far. Any idea how I can do this please? Any help would be appreciated! Thanks!!
    1 point
  4. Hi! I had a presentation on our Pax Dei world generation pipeline at the Everything Procedural Conference last April. If you're interested in large scale game world generation, procedural techniques, Houdini and Unreal, take a look! https://www.youtube.com/watch?v=Vlyt8lDx-Zk&t=5s
    1 point
  5. Volume mask has values 0 or 1, windforce reads this values as on/off state, if you remap volue from 0 to 1 you will have gradient falloff for windforce. DOP_mask_field_v03.hip
    1 point
  6. Hello everyone, I hope you are doing well. I have a little question. Is it possible to control my simulation so that it is attracted by my tube? Like a pop attract, but for smoke ? I made a first simulation to have my base, which I freeze to import it into a second dop, the one in which I would like to "attract" my smoke towards the tube...
    1 point
  7. You can make a fog volume from the tube, negate it and source it into the Divergence field.
    1 point
  8. Hi Masoud, unless this is an academic exercise, you could just set polyexpand to 'surfaces' or simply use a polyextrude 'inwards'. Otherwise try joining each curve so it's one primitive per curve, reverse the winding order on one of them so they match, and interpolate a geometry of choice between both curves: vector bb = relbbox(0, v@P); vector pos_crv_0 = primuv(1, 'P', 0, bb.z); vector pos_crv_1 = primuv(1, 'P', 1, bb.z); vector pos_blend = lerp(pos_crv_0, pos_crv_1, bb.x); v@P = pos_blend; Curve_interpolate_KM.hipnc
    1 point
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