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Showing content with the highest reputation since 12/24/2025 in Posts

  1. Totally possible using this neat trick Basically, polyslice -> clean up -> UVLayout on some input grids -> export as OBJ of DXF I attached the resulting OBJ and DXF files, which is a collection of curves laid out on 0.61m x 1.2m rectangles ( like a standard plywood sheet) The tricky part is to prepare the result of Labs polyslice for UVLayout consumption.. Other than that it's straightforward. UVLayout is not a world class bin packer, but it should do the job. You can always repack the curves afterwards once you've left H and you're in your CNC software. cutList.dxf cutList.obj Also, OBJ supports groups. Whatever groups are in the SOP you export, you will have them in OBJ as groups, or as LAYERS in DXF (I know less about that format though) That should be more than enough if you maybe need to split them further in a shell (a script in a terminal), or maybe the CNC software can deal with that.
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  2. I am really interested in the 4th variation in this video : I found some stuff for the first one (even though I would like to see more microstructures). I was wondering what the "signed area" could mean ? I tried to use the area attribute and distribute it in a -1 to 1 scale to make it signed. Does not do a alot. Also tried making the signed distance field from the points instead of the whole geometry as seen here : (https://dspace.mit.edu/bitstream/handle/1721.1/109911/Bader-2016-Grown%2c Printed%2c and.pdf?sequence=1&isAllowed=y). Does anyone have ideas for implementing this kind of cellular ideas ? Thank you ! Tl_Growth_tests.hipnc
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  3. I don't know why in your setup the transfer only works partially, but you can effectively use an attribute from Volume. You just have to be careful that when in your vdbFromPolygon, to host your uv, you create a second VDB. For attributeFromVolume to use the right VDB, you have to delete the VDB density. (Just call @name=uv group in the attributeFromVolume don't work for me). However, on the edges, it's not perfect. I'm also not sure what the proper procedure is. uv_Volume_F.hip
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  4. keyword is Material in D>Effects>Use Materials Tho, I don't quite understand it...in Atom's case...if I use UVquickshade...it shows immediately...if I sub in the Mandril.pic...I have to turn on Use Materials...when I haven't assigned any material yet...plot thickens....
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  5. Small update! Sop and Shop parts now are sharing the same code - networks are synced and almost identical. Code is divided into 2 parts, because I like to keep noise as vex node instead of writing it as a function. (Noise and ramps are the 2 things I prefer to use inside vops insted of wrangles) In this update you have controls and visualisation for displacement masks along edges and inside groups. There are a bunch of nodes that you can adjust to control the distribution of displacement. Almost everything is a vex, so you can find some useful code there. There is also iteration variable inside wrangles, that you may find useful. . Nathan: These otls are great! Very useful. The reason I still don`t use otls is that I`m constantly changing parts of the setup, so I think it is easier to debug it when everithing is a flat network. For example sometiemes I use rest_p for noise generation instead of inverted matrix as it always produces stable results. I also don`t like how attributes, parameters and variables are currently named, so I may change them to be more consistent. Still thank you for sharing them. Great work! santosh: The bunny setup I think is the previous setup I uploaded, with some noise and displacement adjustments. I don`t have exact files right now, but I`ll try to find them by the end of the week. P.S. If it is possible, can somebody test if this file is working fine in animation. I`m not able to render it right now as I spent a whole day to open the scene and render 1 static frame. Also check if uvs and displacement are stable in both sop and shops. Thanks! SOP_SHOP_EdgeDisp_v12.hipnc
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