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  1. Hi Every One! My first post here. Venkys Turbulence is officially launching as the Indie Edition for Houdini 21.0.440 It’s ABSOLUTELY FREE!!! https://venkyshoudini.gumroad.com/l/venkysturbulence If you wish me to continue supporting future versions of Houdini, please share it with everyone! Venkys Turbulence is the world's first truly physically based turbulence solution for CG fluid simulations like pyro. It's the next major evolution in the field since the introduction of wavelet turbulence in 2008. This is not based on any Technical Paper. ( unless I write one ) I hope you all see its true potential and share it with everyone. Have fun!
    2 points
  2. Hi magicians, I'm finishing a tutorial about how to create hard surface helmets procedurally in Houdini, here's a previz:
    1 point
  3. Hello everyone! For the past 8 weeks I have been working on a Japanese Town House generator! This project was made for Breda University of Applied Sciences as a part of my Block A. This is my first Houdini project, so if anyone has feedback for me it would be greatly appreciated. The project was made from scratch as I did not find the built-in Labs building generator easy to build upon. The building generator allows you to change both the roof tiles, the lattices, the windows and the flags for different variances. The size of the building is determined by user placed bounding box, so the tool is able to generate an entire street from just a blockout! Here you can see a diagram of the basic logic used to generate the buildings, excluding the preview mesh generation. I have also made a short video using PDG to showcase different ways that the building generator can create distinct and unique outputs: WhiteOutSpedUp (1) (1).mp4 Here is the tool working in Houdini SpedUpHoudiniShowcase.mp4 And finally, the tool working in Unreal! ToolInUnreal.mp4 Thank you everyone for reading, if you have any questions please ask away!
    1 point
  4. I've attached a cleaner and updated (for H17.0+) version of this hip file. In the original file, the rubber toy was in there for initial tests. It serves no purpose. Load your alembic geo in as houdini geo or delayed load primitives. Put down an unpack sop, and a convert sop to manipulate it in Houdini. If you're in need of more help, upload your file and your alembic caches so I or anyone else can set you in the right direction. run_smoke_v003.hipnc
    1 point
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