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Showing content with the highest reputation since 07/29/2025 in all areas

  1. I worked my way through the spiral particle galaxy tutorial on SideFX. Here is the HIP file for part-1. ap_galaxy_particles_tut_061725.hiplc
    1 point
  2. I'm trying to add Ramp to Dome light in the node view to create my custom background, but I can't figure out how to make it work in the latest version of Redshift 2025.6.0. I know I can add an image, and it works, but in this case, I want to plug in a node. The RS forum is down ATM, so trying my luck here.
    1 point
  3. Here's a HIP file that demonstrates FLIP viscosity hardening over time. ap_flip_viscosity_stack_harden_100920.hiplc
    1 point
  4. typo upper case "P" instead of "p" in the wrangle
    1 point
  5. @millsy Check this to take it further: https://procegen.konstantinmagnus.de/wicker-basket
    1 point
  6. Yes, packages are the way to go. You may find this useful
    1 point
  7. Hello I am trying to achieve something similar to the example video where a scoop comes in and scoops out some ice cream. I've only seen this done once recently and it looked like the person used grains, but it didn't look as real as what I'm going for. Does anyone have any ideas on how best to approach this? Is grains the only option besides using a bend node and keyframe animating? Thank you for your time in advance! scoop.mp4
    1 point
  8. Hi - put some simple hip from u work, they can help more.
    1 point
  9. Hmm ok, after reading jsmack`s post in your other thread about this on the SideFX forums this would be the code, I guess: string cam = chs('Camera'); vector res = chv('Resolution'); v@pos = toNDC(cam, @P); v@pix = @pos * res; What are you trying to do, anyways?
    1 point
  10. Group each n'th point, then use PolyCut in Cut mode. Gaps for visibility only. segmentate_curve.hipnc
    1 point
  11. try lowering your collision padding. If you switch on display collision geo in dops I bet the small pieces look very rounded (because collision padding is too low) Will change the look of your sim though best to avoid siming really small pieces.
    1 point
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