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Showing results for tags '17'.
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Hello everyone, I've seen multiple posts and some discussion on regards to sprites, but most of it is from 8 or 10 years ago, so I was wondering if anyone would have some insight on a workflow or an example on H.17 for adding a looping image sequences to sprites. You must be thinking, "sprites? people still use those?", but the style I'm aiming to achieve relies heavily on some 2D animation. I've used some techniques with traced 2D sequences instanced into particles but for the sprites I am a little lost, specially when it comes to rendering the sequences. I've created an attribute for it based on the life $HIP/Sprite_v001_`padzero(4,round(fit01($LIFE,1,20)))`.png but not sure where to use it afterwards (shops have changed a lot in recent years). Also tried adding something to the Sprite Map on the popsprite inside dop: $HIP/Sprite_v001_`padzero(4,$F%40+1)`.png but still no success. Any help would be greatly appreciated.
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Hi Everyone, Entagma have just released a new video to create Color Dust Explosion which is really great! (so far) They are using a Volume Rasterize Attributes node which is new in Houdini 17. Has anyone done this tutorial or have any idea if there is a 16.5 way of doing it? Knowing SideFX, they probably merged multiple nodes into this node for simplicity maybe but i just cant work it out. Thanks All, Check the video out if you haven't already: http://www.entagma.com/production-setup-walkthrough-color-dust-explosion
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The first of what will probably be 2 - 3 stupid questions today--I'm doing this tutorial to learn about FLIP Fluids: https://app.pluralsight.com/player?course=introduction-fluid-simulations-houdini-2078&author=john-moncrief&name=introduction-fluid-simulations-houdini-2078-m2&clip=4&mode=live The thing is, when sourcing from an object, his create tab (and he's using H14) has a bunch of tabs that H17 doesn't have, primarily force-related (noise, vortex, &c.). This was done just using the shelf buttons. Where did those tabs go? I've hunted around but can't find them living elsewhere. Thanks!
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- flip
- source from object
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