Jump to content

Search the Community

Showing results for tags 'SOuP'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi. First, sorry for my poor English. I'm new to Houdini. I started to use Houdini a month ago. I wanna render point color in MAYA. Then I'm trying to export vertex color from Houdini to MAYA. I use alembic format to export geometry from Houdini and use SOuP (ArrayToPointColor) to convert point color to vertex color. In MAYA, I can see values attached to the “red” “green” and “blue” vertex attributes on mesh. but if i connect it to mentalrayVertexColor and render, nothing happened. Does anyone know why it doesn't work and how to do this? I saw these pages: http://www.toadstorm.com/blog/?p=240 http://forums.odforce.net/topic/16272-alembic-primitivepoint-colors-to-maya/ I set vertex attribute in Houdini, and geometry is changing its topology. Thanks, Yuko