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Showing results for tags 'Shadow Catcher'.
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its a very simple question. ofcourse i have gone through odforum and google for redundancy. Question is , how do i get an object and its shadow rendered out. eg:- if i have a box on a ground i want to render out box and all its elements including its shadow but excluding the ground. so that i...
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- render passes
- shadow matte
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Hi there, Total Houdini novice here with a bit of a strange question: I have a smoke simulation that I have created the swirls around a central character that is being rendered in Unreal Engine. https://drive.google.com/file/d/1fuoitdNjuBZ1UPgkAi-e9G63CKW-40YS/view?usp=sharing...
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Hi, I want to place a 3d object onto a real background and match the lighting. I am using PBR rendering option in Mantra. I am having a hard time to find out a shader/material that only recieves shadow and do not cast any shadow. I have tried shadow matte shader but it renders completely black....
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- shadow matte
- shadow catcher
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Calling all shader making wizards... I am trying to make a simple shadow catching material like the shadowMatte material that has the option to be able to toggle on and off "enable self shadows". If this tickbox is on, then each object can cast a shadow on itself. If it is off, then each object...