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Found 3 results

  1. Hello everyone, I am doing some balloons within vellum. For the upwards movement I am using inverse gravity. For the constraints I am using both cloth and strut constraints. Added some wind for realistic animation... So far everything is going fine, but this whole setup left me with a couple of questions: -When using double constraints, what does vellum assume to be the leading properties when both nodes have overlapping constraints and parameters like bend, stretch, mass, drag? -Is there any way to control mass via attributes on the original meshes? Or is there any other way around ?
  2. I'm currently working on some balloon simulations. What would be the best workflow (procedural) on how to setup about 50 balloon simulation and more? Basicly, what would be the best way how to get those 50-60 balloons in DOPs to simulate as FEM? I would pose them in SOPs and then use some forces on them to push around. Thanks in advance, Tom
  3. I'm currently working on some balloon simulations. What would be the best workflow (procedural) on how to setup about 50 balloon simulation and more? Basicly, what would be the best way how to get those 50-60 balloons in DOPs to simulate as FEM? I would pose them in SOPs and then use some forces on them to push around. Thanks in advance, Tom
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