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Hi everyone (that's my first post in here) I'm trying to make a house made of bricks but I don't know how to manage the corners (my poooor brain is trying to figure it out since the beginning of the month) I succeed in creating a brick wall (by the way I'm not sure this is the most academic/efficient way to do it so if you have any suggestion it would be a pleasure - see Capture.png ) but not the corners. I don't want to "simply" use a copy node I need the shape to be procedural pleaaaase. BUILDESTRU.hipnc
As a newbie to Houdini 18 and about to start course in bricklaying, I was wondering if anyone had any advice or expertise in one or both of these disciplines. In my mind's eye I'm thinking that I could use the proceduralism of Houdini 18 using a grid system set to the measurements of a British Standards brick size of 215 x 102.5 x 65mm, and then use this grid as a template if I were to superimpose an image onto it. Then use coloured bricks (maybe to start with a monochromatic design just using white and black bricks). I know you could simply paint the bricks on a wall, but that's not what I want to do. There are also various types of how the brick is laid out in a wall that seem to be a standard (English bond, Flemish bond, stretcher bond etc). All these could be incorporated into a template. I'm an utter beginner at both though. This is purely thoughts swirling about in my head at the moment. I'm going through the basic tutorials now, just wanted to post a request here just in case a Houdini user would have useful tips and tricks that could help especially with regard to how to create a set of templates. Also, any courses recommendations appreciated too. Thanks.
DHartleRyan posted a topic in ModelingBrick wall tool works when moving the spline in x and z direction but when moved upwards the rotation of some of the bricks is rotated in a strange way. BrickWall.hipnc