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Hi everyone (that's my first post in here) I'm trying to make a house made of bricks but I don't know how to manage the corners (my poooor brain is trying to figure it out since the beginning of the month) I succeed in creating a brick wall (by the way I'm not sure this is the most academic/efficient way to do it so if you have any suggestion it would be a pleasure - see Capture.png ) but not the corners. I don't want to "simply" use a copy node I need the shape to be procedural pleaaaase. BUILDESTRU.hipnc
dbstjdghks24 posted a topic in EffectsI want know how to control the constraint primitive node. I want make the collapse the house but this house easily breaks like a cookie even though adjust the constraint primitive. I have been tried a lot before, but haven't found a way. I would be very happy if you helped me.... house.hipnc RuralStall.obj
Here is my house destruction WIP. On the videos in this post you can see what I made myself, before I stuck with the problem of a concave geometry in the corners (which can not properly handled by the Bullet engine). By default, the Voronoi Fracture HDA creates concave geometry in the corners (you can see it on the screenshots below) and if there is another object located in the corner (for example bricks behind the stucco), the simulation starts to explode (because the Bullet improperly complements such geometry to convexity). I tried to search some info about how to implement a Convex Decomposition algorithm in Houdini (may be HACD*), but I haven't any result yet. All what I have for now, is my concavity-testing VEX node, that finds all the concave parts, but I have no idea how to cut them on a convex pieces. It will be cool, if somebody can help me with this problem. Below you can see my tests. *Hierarchical Approximate Convex Decomposition http://kmamou.blogsp...ate-convex.html http://www.khaledmammou.com/hacd.html http://masc.cs.gmu.edu/wiki/ACD