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Showing results for tags 'building generator'.
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New Houdini Tutorial Alert! I'm excited to announce my latest Houdini tutorial: Building Generator from Image | Houdini Beginner Tutorial! Watch it on my Youtube channel: https://youtu.be/CsFIbPUrK-U?si=b9Tbzqvn2-Fcwagh Happy modeling,
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Download: Gumroad: https://gumroad.com/l/MegastructureGenerator Artstation: https://www.artstation.com/a/26887378 What you will learn: In this tutorial, you'll learn how to use Houdini's powerful procedural modeling tools to create a building generator that can generate a wide range of building designs with just a few clicks. Throughout the tutorial, you'll be guided step-by-step through the process of building your own custom building generator from scratch. You'll start by learning the basics of Houdini's procedural modeling workflow, including how to create and manipulate nodes, and how to use expressions, attributes, groups to create complex, parametric models. By the end of the tutorial, you'll have a fully functional building generator that can create a virtually limitless number of building designs with just a few clicks. Whether you're a seasoned Houdini user or just getting started with procedural modeling, this tutorial is the perfect way to take your skills to the next level and unlock the full power of Houdini's procedural modeling tools. What's Inside? 17 Video Chapters. 6 Hours of Lessons. Houdini 19.5 Project Files. HDA Megastructure Generator. Unreal Engine 5 Project Files. (3 different cities) Introduction: Chapter 1 - Basic Shape. Chapter 2 - Big Details. Chapter 3 - Ventilation. Chapter 4 - Medium_Details. Chapter 5 - Small_Details. Chapter 6 - Small_Details_2_Platform. Chapter 7 - Big_Antenna. Chapter 8 - Small_Antenna. Chapter 9 - Small_Antenna_2. Chapter 10 - Decorative_Panels. Chapter 11 - Cables. Chapter 12 - Creating_HDA. Chapter 13 - Creating UV. Chapter 14 - Materials. Chapter 15 - Automatic Search. Chapter 16- Add_Complexity_Levels. Chapter 17 - Export. Tools: Houdini 19.5 Unreal Engine 5 Download: Gumroad: https://gumroad.com/l/MegastructureGenerator Artstation: https://www.artstation.com/a/26887378 Download: Gumroad: https://gumroad.com/l/MegastructureGenerator Artstation: https://www.artstation.com/a/26887378
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Hi, how can I change the value of string parameter in the building from patterns node with an attribute? I have an attribute wrangle that set the value of different patterns in the relation of a building I feed in but how can I set the pattern string to the according place? For example I want school, public, church as buildings and they have already a name and detail attribute building on them so I have a switch it is controlled by attribute wrangle to switch for the right building type so far so good. But the different buildings can have different patterns how they are build and I want to set this pattern in the building from patterns node. Alternatively I could set this string to the attr. wrangle channel and set it as relative reference in this pattern node - but how??? Thanks!!!