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Showing results for tags 'building generator'.
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Machiya house generator in Houdini and Unreal
SikandarMaksoedan posted a topic in Tools (HDA's etc.)
Hello everyone! For the past 8 weeks I have been working on a Japanese Town House generator! This project was made for Breda University of Applied Sciences as a part of my Block A. This is my first Houdini project, so if anyone has feedback for me it would be greatly appreciated. The project was made from scratch as I did not find the built-in Labs building generator easy to build upon. The building generator allows you to change both the roof tiles, the lattices, the windows and the flags for different variances. The size of the building is determined by user placed bounding box, so the tool is able to generate an entire street from just a blockout! Here you can see a diagram of the basic logic used to generate the buildings, excluding the preview mesh generation. I have also made a short video using PDG to showcase different ways that the building generator can create distinct and unique outputs: WhiteOutSpedUp (1) (1).mp4 Here is the tool working in Houdini SpedUpHoudiniShowcase.mp4 And finally, the tool working in Unreal! ToolInUnreal.mp4 Thank you everyone for reading, if you have any questions please ask away!- 1 reply
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New Houdini Tutorial Alert! I'm excited to announce my latest Houdini tutorial: Building Generator from Image | Houdini Beginner Tutorial! Watch it on my Youtube channel: https://youtu.be/CsFIbPUrK-U?si=b9Tbzqvn2-Fcwagh Happy modeling,
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Download: Gumroad: https://gumroad.com/l/MegastructureGenerator Artstation: https://www.artstation.com/a/26887378 What you will learn: In this tutorial, you'll learn how to use Houdini's powerful procedural modeling tools to create a building generator that can generate a wide range of building designs with just a few clicks. Throughout the tutorial, you'll be guided step-by-step through the process of building your own custom building generator from scratch. You'll start by learning the basics of Houdini's procedural modeling workflow, including how to create and manipulate nodes, and how to use expressions, attributes, groups to create complex, parametric models. By the end of the tutorial, you'll have a fully functional building generator that can create a virtually limitless number of building designs with just a few clicks. Whether you're a seasoned Houdini user or just getting started with procedural modeling, this tutorial is the perfect way to take your skills to the next level and unlock the full power of Houdini's procedural modeling tools. What's Inside? 17 Video Chapters. 6 Hours of Lessons. Houdini 19.5 Project Files. HDA Megastructure Generator. Unreal Engine 5 Project Files. (3 different cities) Introduction: Chapter 1 - Basic Shape. Chapter 2 - Big Details. Chapter 3 - Ventilation. Chapter 4 - Medium_Details. Chapter 5 - Small_Details. Chapter 6 - Small_Details_2_Platform. Chapter 7 - Big_Antenna. Chapter 8 - Small_Antenna. Chapter 9 - Small_Antenna_2. Chapter 10 - Decorative_Panels. Chapter 11 - Cables. Chapter 12 - Creating_HDA. Chapter 13 - Creating UV. Chapter 14 - Materials. Chapter 15 - Automatic Search. Chapter 16- Add_Complexity_Levels. Chapter 17 - Export. Tools: Houdini 19.5 Unreal Engine 5 Download: Gumroad: https://gumroad.com/l/MegastructureGenerator Artstation: https://www.artstation.com/a/26887378 Download: Gumroad: https://gumroad.com/l/MegastructureGenerator Artstation: https://www.artstation.com/a/26887378
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Hi, how can I change the value of string parameter in the building from patterns node with an attribute? I have an attribute wrangle that set the value of different patterns in the relation of a building I feed in but how can I set the pattern string to the according place? For example I want school, public, church as buildings and they have already a name and detail attribute building on them so I have a switch it is controlled by attribute wrangle to switch for the right building type so far so good. But the different buildings can have different patterns how they are build and I want to set this pattern in the building from patterns node. Alternatively I could set this string to the attr. wrangle channel and set it as relative reference in this pattern node - but how??? Thanks!!!