Search the Community
Showing results for tags 'copies'.
-
Hey, I'm having trouble emmiting random packed prims in an RBD solver. Wondering if somone can help me as I'm very close to the outcome I want. For some reason the geometry won't stay true to it's attribute "variant"? Anyways I attached the hip file if somone could please help it would be much appreciated! Thanks, RBD_help01.hiplc
- 3 replies
-
- dops
- packedprim
- (and 5 more)
-
Hello, I'm trying to create a signed distance with curves or a vector file. But I'm having trouble figuring out how to go from one shape to another... Essentially I'm trying to be able to blend from a complicated shape (in the center) to a simple rectangle on the exterior. attached is a simple scene file of what I've attempted so far. Thanks, blendTest01_v001.hiplc
- 5 replies
-
- signed distance
- copies
-
(and 2 more)
Tagged with:
-
Happy Monday, I'm trying to figure out a way to have each line on copy to points grow as the carve animation brings in that point number for the specific copy... I was trying to transfer the attribute with color but then blending was not working very well. Any ideas or thoughts would be super helpful! Thanks in advance. growHelp01.hiplc
- 5 replies
-
- offset
- copy to points
-
(and 3 more)
Tagged with:
-
Hey guys, I have this scene with a lot of berries falling. If I select all of the berries and aply a FEM (shelf) at all of it, the action gets very slow and causes closer berries mesh to "fuse" one into another. The reason it gets slow/merge is the solidembed thing. It takes too long to make it for all the berries. My doubt: is there a way to make only one FEM berry and then make muliple copies of it, this way it doesn't have to tetrahedralize all of the berries? Thx, Alvaro