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Showing results for tags 'copies'.
Hello, I'm trying to create a signed distance with curves or a vector file. But I'm having trouble figuring out how to go from one shape to another... Essentially I'm trying to be able to blend from a complicated shape (in the center) to a simple rectangle on the exterior. attached is a simple scene file of what I've attempted so far. Thanks, blendTest01_v001.hiplc
Happy Monday, I'm trying to figure out a way to have each line on copy to points grow as the carve animation brings in that point number for the specific copy... I was trying to transfer the attribute with color but then blending was not working very well. Any ideas or thoughts would be super helpful! Thanks in advance. growHelp01.hiplc
Hey guys, I have this scene with a lot of berries falling. If I select all of the berries and aply a FEM (shelf) at all of it, the action gets very slow and causes closer berries mesh to "fuse" one into another. The reason it gets slow/merge is the solidembed thing. It takes too long to make it for all the berries. My doubt: is there a way to make only one FEM berry and then make muliple copies of it, this way it doesn't have to tetrahedralize all of the berries? Thx, Alvaro