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BlackGinger is looking to hire experienced Animators for Feature film creature and character work within our Houdini Pipeline. Both permanent and contract positions are available starting early February 2019. Creature Animator Responsibilities Animate creatures, characters, digital doubles, vehicles and other moving elements Take direction from project supervisor and animation director Work autonomously within a predetermined timeframe Work closely with the rigging team to enhance rigs for production Collaborate with the development team to improve the existing animation pipeline Requirements and Skills 3+ years CG experience animating for TV/Film preferably, but not necessarily, in SideFX Houdini Strong understanding of animation principles, procedures and fundamentals Strong experience in body mechanics and physics Further understanding of cameras, cinematography and editing is beneficial Willing to relocate and work at our offices in Cape Town Please email firstname.lastname@example.org with the subject CREATURE ANIMATOR. Include a link to an online showreel and CV. DO NOT INCLUDE ATTACHMENTS! Reels must be accompanied with a detailed shot breakdown.
**CALLING ALL SENIOR GROOM TD's** Short 4 week Contract Available at Outpost VFX to work on something mammoth... . Fur experience using Houdini is essential! If you are looking for a short term gig to squeeze in before Xmas then drop me an email on talent(at)outpostvfx(dot)co(dot)uk or message me direct. All applicants must be eligible to work in the UK, Remote work is not possible for this role.
Hello everyone! I am a newbie to Houdini and try to teach it myself; I hope that this is the right place for this question. Also please excuse my English as I it is my second language. I saw Edge of Tomorrow and was amazed how dynamic and alien the "Mimic" creatures looked. I tried to recreate the effect, but I get stuck on how to approach the "secondary tentacles" (the smaller tentacles following the main rigged curve) and the "growing" effect. You can see the look I am trying to recreate in the video. First (hip file)I tried to use the main curve to scatter points, get the Transform and Rotation Matrix and move them away from the curve(also tried to randomize the displacement distance or use a noise to get a little bit more "natural" behavior). However this doesnt give me the organic movement and growing behavior that I am trying to achieve. Next I tried to work with particles and somehow move them using a curve force, but first of all I couldn't get them to follow the curve properly and they also don't interact with each other. It is probably a fairly easy problem but I cant wrap my head around how to even start. I would be very thankful if you could help me; I don't need a full walkthrough but kind of a concept or a rough idea how you would approach such a project. Also if anyone is interested I will share my HIP File if I have a breakthrough. Thank you very very much for reading and have a nice day. Hans tentacle.hiplc