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Showing results for tags 'objectid'.
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Hi, I'm trying to setup and use stylesheets with redshift and not having much luck. The main thing I'm trying to do is override the redshift Object ID so that I can have unique IDs appear in the cryptomatte per point. All I've done is a voronoi shatter, then assembled them with packing on. I haven't had any luck past this point. If someone can point me in the right direction would be helpful or propose an alternative solution. The only other thing I can find or think of is assigning per point materials but this is out of the question since there will be 2000+ points. The post here seems to mean that this is possible: I've also gone over the Mantra way of doing this here several times without any progress: http://www.sidefx.com/docs/houdini/shade/stylesheets.html
Hi, I'm trying to render with objectID aov in Arnold. I haven't used AOVs yet, so I'm a bit confused and the arnold doc is very meeeh about that. Do I have to make shaders for the aovs ? How do I set an ID to an object, or a group ? I'm still trying out ... but any info would be great.
Ok, I have many objects separated into point groups by unique suffixes. I'd like to split the suffix integer value from the array of group names. Then assign that integer to a custom attribute. I'm terrible at VEX so any suggestions would be greatly appreciated.