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Found 3 results

  1. Hi Odforcers, does anyone know how to wire the 'fake caustics' VOP inside mat builder? (apart from using the principled shader, tx)
  2. I'm pretty new to Houdini, and try to understand how shaders work. Here is what I don't get. I have simple yet functioning setup in mat: If I select all the nodes above and collapse them into a material, meaning I create a material builder from them, the displacement is broken. See this screenshot: (left side desired outcome, right side broken material builder) Could somebody enlighten me, what is actually happening here? Looking forward to your answers. daily_20_056_material builder wtf.hipnc
  3. Hey, I'm having trouble shading volumes created with the pyro solver in houdini 18. I have created a custom volume shader which seems to work fine with with regular volumes however I can't seem to get color when the volume is created with a pyro sim. Both volumes output density as a volume which is what I am using to drive the color in the shader, i have attached HIP file. Thanks! Volume Test.hip
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