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Showing results for tags 'fly'.
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Hello; In a particle sim, I want each particle to fly to a goal point, but before reach to the goal, they should fly around (in a noisy path) like a bee. The problem is, they fly straight to the target (which I want to fly around), and after that, they don't stop! Thanks for helping. Particles_01.hip
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Does anyone knows a decent training source for learning fly crowd simulations in Houdini?
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Hi everyone, Here's a weird one: I am trying to use the crowdsource to copy a simple agent animation on a point sim. It is basically a swarm test. Now the problem is that when I try to render my agents they render as boxes. So far I have done a couple days of research but I didn't seem to be able to find a solution or anybody with my same issue. The simple answer that I gave to myself was "use the copy sop with some timewarp stamping for each point" but the copy sop gets too heavy to quickly. Does anybody have an idea of what am I doing wrong? I have attached a zip file with the hip and the fbx of the bee animation. Thanks for your help! bees_test.zip
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Hi, just a small question,how can i make the particles land nicely in the target geo?,i mean they keep jumping around Thanks! LandQuestion.hipnc